Jump to content

Oni: Difference between revisions

312 bytes added ,  7 September 2021
m
clarifying that this award basically *is* for in-development games; adding WP ref; other wording
m (→‎Inspiration: this is the first time Lorraine is even mentioned, so use her full name)
m (clarifying that this award basically *is* for in-development games; adding WP ref; other wording)
Line 20: Line 20:
Bungie West [[:Image:Sell sheet 1.jpg|initially promised]] various ambitious features such as human-like AI, sophisticated melee combat, realistic level architecture, complex particle dynamics, battles with a large mech (the "Iron Demon") and multiplayer abilities. Two trailers were made for Oni, one in 1998 and one in 1999, reflecting the visions for the game during its time in development. These trailers and various screenshots were analyzed eagerly for evidence of Oni's ground-breaking features.
Bungie West [[:Image:Sell sheet 1.jpg|initially promised]] various ambitious features such as human-like AI, sophisticated melee combat, realistic level architecture, complex particle dynamics, battles with a large mech (the "Iron Demon") and multiplayer abilities. Two trailers were made for Oni, one in 1998 and one in 1999, reflecting the visions for the game during its time in development. These trailers and various screenshots were analyzed eagerly for evidence of Oni's ground-breaking features.


At E3 1999, Oni received the Game Critics Award for "Best Action/Adventure Game", even though the game was still in development at that point.
After E3 1999, Oni received the Game Critics Award for "Best Action/Adventure Game".<ref>[https://en.wikipedia.org/wiki/Game_Critics_Awards#Best_Action/Adventure_Game Wikipedia, "Game Critics Awards: Best Action/Adventure Game"].</ref> This award is based on the games exhibited at the year's E3, which are usually still in development and expected to release soon.


Due to the delays in Oni's development discussed below, Bungie suspended the advertising of the game for a time, so as not to expend their budget before the game was even released.<ref name=advert /> In the meantime, the game under development at Bungie's HQ in Chicago, which was previously known only by its code name "Blam", came to be known as Halo and slowly drew attention away from the oft-delayed Oni as images and trailers for it began to appear.
After an initial onslaught of advertising which saw Konoko appear on many gaming magazine covers, Oni's development stalled (as discussed below), and Bungie suspended the advertising of the game so as not to expend their budget before Oni was even released.<ref name=advert /> At the same time, Bungie's HQ in Chicago had their own game under development; previously known only by its code name "Blam!", in 1999 it came to be known as "Halo" and slowly drew attention away from the oft-delayed Oni as images and trailers for it began to appear.


''Further reading:'' [[Trailers]], [[History of the Oni community]], [http://oni.bungie.org/special/ Oni Central interview with Bungie West], [http://web.archive.org/web/20001206162500/http://www.insidemacgames.com/features/00/dunn/ IMG interview with Dave Dunn], [http://web.archive.org/web/19990824063223/http://avault.com/previews/preview_temp.asp?game=oni&page=1 Adrenaline Vault interview with Doug Zartman].
''Further reading:'' [[Trailers]], [[History of the Oni community]], [http://oni.bungie.org/special/ Oni Central interview with Bungie West], [http://web.archive.org/web/20001206162500/http://www.insidemacgames.com/features/00/dunn/ IMG interview with Dave Dunn], [http://web.archive.org/web/19990824063223/http://avault.com/previews/preview_temp.asp?game=oni&page=1 Adrenaline Vault interview with Doug Zartman].