Creating an animation rig in Blender: Difference between revisions

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(Added the "Adding the Rigify Axis Correction Empties" header)
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==Adding the Rigify Axis Correction Empties==
==Adding the Rigify Axis Correction Empties==
Before we add the Pose Matching functionality, we need to create Axis Correction Empties that will account for Rigify's axis orientation.
Before we add the Pose Matching functionality, we need to create Axis Correction Empties that will account for Rigify's axis orientation.
#Switch to Object Mode.
#<li value="81">Switch to Object Mode.
#Duplicate the ''Axis Correction Empties'' collection and rename it to ''Rigify Axis Correction Empties''
#Duplicate the ''Axis Correction Empties'' collection and rename it to ''Rigify Axis Correction Empties''
## Rename the ACPelvis.001 to RACHead and move it in the global Z axis so that it is aligned with the head along the Y axis (or 3D cursor snap it)
## Rename the ACPelvis.001 to RACHead and move it in the global Z axis so that it is aligned with the head along the Y axis (or 3D cursor snap it)
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