18,700
edits
(clarifying the misc. section) |
m (copy-edit of rest of article) |
||
Line 688: | Line 688: | ||
===<DamageFactors>=== | ===<DamageFactors>=== | ||
The | The float values in these seven tags correspond to damage types (see [[Particle damage types]] for details). Each one is a multiplier against the StunDamage and Knockback parameters of the DamageBlast and DamageChar PAR3 actions, which utilize these DamageTypes. The values range from 0.0-1.0, where 1.0 totally cancels out damage of that type. | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!width=150px| XML tag | !width=150px| XML tag | ||
!width=120px| | !width=120px| Content type | ||
! | ! Description | ||
|- | |- | ||
| <Float> | | <Float> | ||
Line 727: | Line 724: | ||
|} | |} | ||
== | ==ONCP: Oni Character Particle (Array)== | ||
* ONCP is used for | * [[OBD:ONCP|ONCPs]] is used for attaching particles to animations. Search for the "Particles" tag in a TRAM XML to see this array. | ||
Line 743: | Line 740: | ||
</ONCP> | </ONCP> | ||
: <Name> is | : <Name> is used for linking from a TRAM; here are the names available in Oni's data: | ||
:: | :: acid - for Konoko's death event in Vago Biotech (level 3) | ||
:: barabwave - for | :: barabwave - for Barabas' earthquaker | ||
:: blanka - for | :: blanka - for Mutant Muro's repelling lightning attack | ||
:: | :: contrail - for attacks that use colored contrails (character specific <Type>) | ||
:: daodan - Konoko's | :: daodan - for the blast from Konoko's Daodan super-surge | ||
:: daodan2 - Konoko's | :: daodan2 - for the blast from Konoko's final Daodan super-surge at the end of the game | ||
:: | :: death - the dust-like death particle | ||
:: | :: dust - the ground-level particle when player lands from a great height | ||
:: fireball - Mukade's | :: fireball - Mukade's Devil Star | ||
:: flash - attack impact flash | :: flash - attack impact flash | ||
:: | :: glow - colored glow particle for attacks | ||
:: murowave - for | :: murowave - for Mutant Muro's ''ass bomb'' | ||
:: ' | :: snap - for Muro's neck snap move? | ||
:: teleport - for Mukade's teleport animation | :: teleport - for Mukade's teleport animation | ||
:: | :: thud | ||
:: thunderbolt - for | :: thunderbolt - for Mutant Muro's attraction lightning attack | ||
:: | :: trail - white-colored contrail for standard attacks | ||
:: rocket - for | :: rocket - for Barabas' jetpack | ||
:: super_attractor - for MutantMuro | :: super_attractor - for MutantMuro | ||
:: super_glow - | :: super_glow - Daodan glow particle for body | ||
:: super_l_hand - left hand | :: super_l_hand - Daodan glow particle for left hand (<BodyPart>LeftFist) | ||
:: super_r_hand - right hand | :: super_r_hand - Daodan glow particle for right hand (<BodyPart>RightFist) | ||
: <Type> | : <Type> provides the particle class (file name without prefix BINA3RAP and without suffix .oni) | ||
: <BodyPart> means bone | : <BodyPart> means the bone ID; see [[OBD:TRIA#Bones|TRIA]] and [[XML:TRBS]] | ||
:: The bones | :: The bones have these names in XML: | ||
Pelvis | Pelvis | ||
LeftThigh | LeftThigh | ||
Line 792: | Line 788: | ||
None | None | ||
==ONIA: Oni Character Impact Array== | |||
== | * [[OBD:ONIA|ONIAs]] are used for special attacks, as a kind of extension to [[#CBPI:_Character_Body_Part_Impacts|CBPI]] in ONIEs. See [[XML:BINA/ONIE|ONIE]] for more information. | ||
* ONIA | * <Name> is used for linking from a TRAM. <Type> and <Modifier> are for links to ONIE. "Light", "Medium" and "Heavy" are the possible choices for <Modifier>. | ||
* <Name> is | |||
'''XML structure''' | '''XML structure''' | ||
Line 809: | Line 802: | ||
[...] | [...] | ||
</ONIA> | </ONIA> | ||
==CBPM: Character Body Part Materials== | ==CBPM: Character Body Part Materials== | ||
* [[OBD:CBPM|CBPMs]] link to [[XML:Mtrl| | * [[OBD:CBPM|CBPMs]] link to [[XML:Mtrl|Mtrls]] which are used by [[XML:BINA/ONIE|ONIEs]]. | ||
'''XML structure''' | '''XML structure''' | ||
The link | The link ID lines up with the bone list in [[OBD:TRIA#Bones|TRIA]]. For example, the eleventh material links to the character's head. | ||
<CBPM id="7"> | <CBPM id="7"> | ||
Line 843: | Line 834: | ||
</CBPM> | </CBPM> | ||
==CBPI: Character Body Part Impacts== | |||
== | * [[OBD:CBPI|CBPIs]] link to [[XML:Impt|Impts]] which are used by [[XML:BINA/ONIE|ONIEs]]. | ||
* | * Special attacks have their own Impts. See [[#ONIA:_Oni_Character_Impact_Array|ONIA]]. | ||
* Special attacks have | |||
'''XML structure''' | '''XML structure''' | ||
The link | The link ID lines up with the bone list in [[OBD:TRIA#Bones|TRIA]]. For example, the eleventh impact links to the character's head. | ||
<CBPI id="8"> | <CBPI id="8"> | ||
<HitImpacts> | <HitImpacts> | ||
Line 918: | Line 907: | ||
</CBPI> | </CBPI> | ||
== | ==List of all ONCCs== | ||
barabus | barabus | ||
bdfem_1 | bdfem_1 | ||
Line 1,043: | Line 1,032: | ||
thug_wh_5 | thug_wh_5 | ||
==New character balance== | |||
==character balance== | Is a character sufficiently balanced? To decide on this, we might compare Oni's vanilla characters against against our new custom character. Factors that could be taken into account: | ||
Is a character sufficiently balanced? | * Health | ||
* Attack strength (per TRAM) | |||
To decide on this we might compare vanilla characters against against | * Attack speed (frame count) (per TRAM) | ||
* Average damage of movement set | |||
* Max attack damage per minute | |||
* | * Damage multipliers (<DamageFactors>) | ||
* | * Block chances (melee profile) | ||
* | |||
* | |||
* | |||
* | |||
* | |||
{{XML}} | {{XML}} |