Mac beta 4: Difference between revisions

1,699 bytes removed ,  23 December 2021
moved details about level0_Tools to level0_Tools; slight rewrite of remaining text on German version
m (→‎German Oni: updating to reflect our knowledge of the JP version)
(moved details about level0_Tools to level0_Tools; slight rewrite of remaining text on German version)
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The app's creation date is 3/13/01, well after Oni's U.S. release, which indicates that the app was produced after localization had occurred, and contains changes necessary to make it work with the extended set of characters in the German alphabet. The game app itself has the same functionality, however, as other retail releases do; its version number is 1.1, just like the English Mac build of Oni, and access to Developer Mode and many BSL functions have been removed as in the English Mac builds of Oni.
The app's creation date is 3/13/01, well after Oni's U.S. release, which indicates that the app was produced after localization had occurred, and contains changes necessary to make it work with the extended set of characters in the German alphabet. The game app itself has the same functionality, however, as other retail releases do; its version number is 1.1, just like the English Mac build of Oni, and access to Developer Mode and many BSL functions have been removed as in the English Mac builds of Oni.


However, the game data had two very unusual features: the level0_Tools files, and some scripts for levels that were never released. It also uses the Windows versions of the familiar level scripts (the Mac scripts have a [[Windows Oni vs. Mac Oni|few small differences]]). This might mean that Oni's game data files were made available to the localization team between the Windows gold master in November 2000 and the [[History of Mac Oni|Mac gold master]] in December 2000; at least the code for the game app was supplied after the Windows gold master, since [[separate file]]s are present, as in other Mac releases. However, this does not explain why there are files from earlier in Oni's development bundled with the game.
However, the game data had two very unusual features: the '''[[level0_Tools|level0_Tools files]]''' and some '''extra level scripts''' not meant for release. This might mean that Oni's game data files were made available to the localization team between the Windows gold master in November 2000 and the [[History of Mac Oni|Mac gold master]] in December 2000; at least the code for the game app was supplied after the Windows gold master, since [[separate file]]s are present, as in other Mac releases. However, this does not explain why there are files from earlier in Oni's development bundled with the game.


Firstly, the '''level0_Tools files''' (found in GameDataFolder in the usual .dat/.raw/.sep formats) contain resources used during development. The Oni application will not actually load these files (in fact, Oni will explicitly state in its startup log that it is skipping the "tool files"), but the function of the files was determined from examining their resources. If you're curious, you can download level0_Tools [http://geyser.oni2.net/edition/plugins/level0_Tools.zip here]. [[OniSplit]] can be used to extract the data into individual resources. level0_Tools contains:
There are actually two peculiarities about the level scripts in German Mac Oni: first, it uses the Windows versions of the familiar level scripts (the Mac scripts have a [[Windows Oni vs. Mac Oni|few small differences]]). Second are the extra level scripts within [[IGMD]]. There are three reasons these scripts are not present in retail Oni: (a) some provided the logic for test levels used by the developers, (b) some represent content that was later merged into another level, and (c) some represent actual cut content. In total there are 10 folders not present in a retail Oni installation: '''Airport_II''', '''BGI''', '''aop''', '''cap''', '''CZ''', '''CZ_II''', '''[[IGMD/global|global]]''' (empty), '''pit''', '''ats''', and '''SR'''. The missing levels that 9 of these folders refer to, and what the scripts reveal about them, are discussed on the [[Pre-beta content#Cut levels|Pre-beta content]] page.
:*Distinct furniture models ([[OFGA|OFGAs]]). These are now "baked into" the environment of Oni's levels as generic [[AKEV]] quads that are merely flagged as furniture.
:*[[WMDD]]s that were used by the in-game visual editor, AKA Tool mode. This mode is not available in retail builds of Oni, but Bungie West used it to edit [[OBJC|OBJCs]] and other [[BINA]] resources while in-game. The German localizers seem to have translated some of the Tool mode GUI into German along with everything else, not understanding that the files were superfluous.
:*Textures that were used for debugging, or for other obsolete purposes. The most notable texture is [[:Image:TXMPPOSTER3.png|this mask-less rendition]] of the [[:Image:TXMPPOSTER1.png|Hapémask cat]] who appears in Chapter 2. Logically called "Hapékat", he is now our wiki's mascot.
 
The WMDDs were visually reconstructed, and these images have been placed on the [[OBD]] pages of any resource types that had editor window(s) devoted to them. A complete collection of the images in one place is found [http://ssg.oni2.net/subfold/bluebox/images/ here]. The labels on the elements in these windows were helpful in reverse-engineering the BINA formats.
 
Secondly, German Mac Oni contains a number of '''extra level scripts''' within the [[IGMD]] folder which are not present in retail Oni, either because (a) they provided the logic for test levels used by the developers, (b) they represent content that was later merged into another level, or (c) they represent actual cut content. In total there are 10 folders not present in a retail Oni installation: '''Airport_II''', '''BGI''', '''aop''', '''cap''', '''CZ''', '''CZ_II''', '''[[IGMD/global|global]]''' (empty), '''pit''', '''ats''', and '''SR'''. The missing levels that 9 of these folders refer to, and what the scripts reveal about them, are discussed on the [[Pre-beta content#Cut levels|Pre-beta content]] page.


[[Category:Oni history]]
[[Category:Oni history]]