Blender: Difference between revisions

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==Scripts==
==Scripts==
We used a number of scripts for the purpose of making the [[Using_the_Rigify_animation_rig|Rigify-Oni rig]] usable, however, those scripts have become obsolete with the introduction of the BlenderOni plugin. They are nonetheless archived [[Obsolete_Blender_Scripts|HERE]] for legacy purposes.
We used a number of scripts for the purpose of making the [[Using_the_Rigify_animation_rig|Rigify Oni rig]] usable, however those scripts have become obsolete with the introduction of the BlenderOni plugin. They are nonetheless archived [[/Obsolete scripts|HERE]] for legacy purposes.


==Oni-specific issues with Blender==
==Oni-specific issues with Blender==
===Rotation order issue between Oni and Blender===
===Rotation order issue between Oni and Blender===
The previous XSI process allowed us to get to work pretty quickly: you could simply export any animation from Oni as a COLLADA file using OniSplit, then import it to XSI and it would work (mostly) without any quirks. That is not the case with Blender.
The previous XSI process allowed us to get to work pretty quickly: you could simply export any animation from Oni as a COLLADA file using OniSplit, then import it to XSI and it would work (mostly) without any quirks. That is not the case with Blender.
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[[Category:Bi-platform modding tools]]
[[Category:Bi-platform modding tools]][[Category:Completed modding tools]]