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Added top header description, "History of Blender in Oni community" and "How to use Blender? Tutorials and resources" headers, removed a number of headers containing info from as far as 2011. Article still to be updated.
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(Added top header description, "History of Blender in Oni community" and "How to use Blender? Tutorials and resources" headers, removed a number of headers containing info from as far as 2011. Article still to be updated.)
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{{update|Double-check for changes in Blender's features, workflows and UIs of version 2.8, as some sections might cover version 2.79.}}
  | text = This page should contain information up to date for Blender version 3.1.
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Blender is a free and open-source 3D computer graphics software toolset used for 3D modeling, animating, rigging, texturing, video editing, digital drawing, etc. It is the community's current 3D software of choice for modding Oni.


==Controls==
==History of Blender in Oni community==
Blender is so radically different from any other tool that you might want to customize the controls. In that case, have a look at:
Up until 2019, the community's 3D program of choice was [[Mod Tool|XSI Mod Tool 7.5]], a free version of Autodesk Softimage from 2009. Softimage itself became discontinued in 2014, so the community was using a horribly outdated software for a long period of time. The reasons for that were two: XSI was the only software that the community could make any sense of (although very limited) and it had no problems handling Oni's assets and animations, unlike other programs.
: File > User Preferences... > Input > 3D View > 3D View (Global)


The more controls you change, the harder it gets to follow a tutorial. Consider biting the bullet and keeping the controls as they are.
Blender during that time, although available, was widely considered as a trivia, rather than a serious 3D software. Reasons for that were multiple, with the most known being its infamously notorious user interface used up to Blender 2.79. In case of Oni, another prime reason for not using it was that importing Oni's assets to Blender was causing a number of issues, the causes of which were unknown at the time.


==Viewport==
However, Blender's user interface received a total overhaul in version 2.80, which was universally praised. This, along with the updates that Blender is receiving to this day, its light weight and countless tutorials on Youtube, made it effectively a serious competitor to the industry-standard 3D programs like Maya or 3DS Max.
[[Image:Blender_display_mode_Texture.png|200px|right|thumb]] [[Image:Blender_display_mode_Material.png|200px|right|thumb]]
Q: How can I change the '''display mode to see textures'''?
:A: At the bottom, click at the '''circle button''' to get a dropdown menu.
:: Texture gives you just rough shading.
:: '''Use Material''' instead to see textures plus rough shading.


Q: How do I get global lighting?
With Blender having become significantly more user-friendly and popular, it became more and more clear that it was necessary for the community to move on from XSI to Blender. The final straw was that it became clear that using XSI was ridiculously ineffcient, due to outdated methods used to create assets and XSI being bugged.
:A: Go to the World properties and select the box Environment Lighting. (See the Warehouse screenshot)


[[Image:Oni_WH_Env_Blender.png|200px|right|thumb]]
From 2020 to 2022 a significant amount of work was done to allow modding Oni in Blender: the -blender tag was introduced to [[OniSplit]], a new [[Using_the_Rigify_animation_rig|animation rig]] tailor-fit for making Oni animations was created, along with [[BlenderOni]] - a companion tool for the said rig. With all of this done, the community can now create new content for Oni in a modern, free, commonly used and open source 3D software.


==How to use Blender? Tutorials and resources==
With the abundance of tutorials for Blender on Youtube, writing down tutorials on the basics of it would be reinventing the wheel, and a worse one at that. So instead, we recommend watching some of the tutorials listed below and trying to do some simple personal projects to get familiar with Blender, such as modeling simple objects like teddy bears or tables.


'''Object mode with vertex colors'''
General Blender basics:
: In the upper right are small "sphere" buttons and an arrow.
* [https://www.youtube.com/watch?v=RG8qK5zPqgM Wolf's 45-Minute Crash Course for Blender Virgins] (yes, seriously - this is one of the best Blender basics tutorials out there, it's particularly good if you know your basics already and you want to find out if you've missed anything)
: When "solid" is selected, click on the arrow to open a drop down menu and change the color to vertex.


==UI==
Modelling
Q: How do I '''close panels'''?
* [https://www.youtube.com/watch?v=1jHUY3qoBu8 Learn Low Poly Modeling in Blender 2.83 (Imphenzia)]
:A: [https://www.youtube.com/watch?v=4q6mLdO1E4Q In the upper right corner drag the triangle symbol on another equal sized panel.]


==Tools and actions==
Rigging
Blender has excellent documentation. See [https://docs.blender.org/manual/en/dev/modeling/meshes/editing/face/index.html HERE] for the general docs on face-editing.
* [https://www.youtube.com/watch?v=vKgH5zXIYmM Rigify (CGDive)]
 
Q: '''How do I select''' faces, edges and vertices (points)?
:A: There are controls at the bottom of the viewport. While being in '''Edit Mode''', make the '''Edge symbol''' active. '''Right-click a component''' to select it. Use Shift to add or subtract.
 
Q: How do I '''toggle between selection modes'''.
:A: [https://blenderartists.org/t/can-we-toggle-between-face-edge-vert-select-modes-with-hotkeys/498635#post1990947 See here.]
 
Q: How do I '''(de)select all'''?
:A: Press A.
 
Q: How do I '''fill holes''' in meshes?
:A: '''Select edges''' of the hole. '''Press F''' to make a N-gon face '''or''' press '''F + Alt''' to make a triangulated face.
 
Q: How do I '''show normals'''?
:A: '''Press N''' to toggle for a panel with more properties. Scroll down to '''Mesh Display section'''. You likely want to click the '''faces symbol'''.
 
;Remove hard (blue) edge:
:In edit mode select edge, go to the right, open "Shading / UVs"
:Edges: "Smooth" button
 
;Triangulate faces:
:Select faces, Control + T
 
;Quadrulate triangles:
:Select faces, Alt + J
 
Q: How do I '''edit UVs'''?
:A:


==Hotkeys==
Documentation:
Right-click a menu for the context menu. Often this allows you to assign a hotkey.
* Blender has excellent documentation, available [https://docs.blender.org/manual/en/dev/modeling/meshes/editing/face/index.html HERE]


==Development==
==Development==
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* [https://youtu.be/XqX5wh4YeRw?t=46 Python Crash Course for Blender! - Curtis Holt]
* [https://youtu.be/XqX5wh4YeRw?t=46 Python Crash Course for Blender! - Curtis Holt]
* [https://www.youtube.com/watch?v=uahfuypQQ04 Blender 2.8 Addon Development Tutorial for Beginners - Jayanam]
* [https://www.youtube.com/watch?v=uahfuypQQ04 Blender 2.8 Addon Development Tutorial for Beginners - Jayanam]
==Tutorials==
General Blender basics:
* [https://www.youtube.com/watch?v=RG8qK5zPqgM Wolf's 45-Minute Crash Course for Blender Virgins] (yes, seriously - this is one of the best Blender basics tutorials out there, it's particularly good if you know your basics already and you want to find out if you've missed anything)
Modelling
* [https://www.youtube.com/watch?v=1jHUY3qoBu8 Learn Low Poly Modeling in Blender 2.83 (Imphenzia)]
Rigging
* [https://www.youtube.com/watch?v=vKgH5zXIYmM Rigify (CGDive)]


==Animation rig with IK and FK==
==Animation rig with IK and FK==
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