BlenderOni: Difference between revisions

m
(→‎Options: Added intended object interaction modes.)
Line 19: Line 19:


===Adjust Throw Target===
===Adjust Throw Target===
Moves the selected object by the specified offset for every frame in the specified frame range. '''Use in Object Mode.'''
Moves the selected object by the specified offset for every frame in the specified frame range.  
If the "Adjust and rotate throw target" operation is selected, the object will also get rotated by 180 degrees in the frame range.  
If the "Adjust and rotate throw target" operation is selected, the object will also get rotated by 180 degrees in the frame range.  
If the "Adjust back throw target" operation is selected and the object's location is not { X , Y } = { 0 , 0 }, it gets moved to { X , Y } = { 0 , 0 }.
If the "Adjust back throw target" operation is selected and the object's location is not { X , Y } = { 0 , 0 }, it gets moved to { X , Y } = { 0 , 0 }.


Used for adjusting the position of the throw target animation, both for forward (Adjust and rotate throw target) and back (Adjust back throw target) throws.
Used for adjusting the position of the throw target animation, both for forward (Adjust and rotate throw target) and back (Adjust back throw target) throws. '''Use in Object Mode.'''


If you are importing an animation from Oni, the X, Y and Z fields are supposed to be taken from the <Position> tag. The position tag has the following order:
If you are importing an animation from Oni, the X, Y and Z fields are supposed to be taken from the <Position> tag. The position tag has the following order:
191

edits