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(→Options: Added intended object interaction modes.) |
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===Adjust Throw Target=== | ===Adjust Throw Target=== | ||
Moves the selected object by the specified offset for every frame in the specified frame range. | Moves the selected object by the specified offset for every frame in the specified frame range. | ||
If the "Adjust and rotate throw target" operation is selected, the object will also get rotated by 180 degrees in the frame range. | If the "Adjust and rotate throw target" operation is selected, the object will also get rotated by 180 degrees in the frame range. | ||
If the "Adjust back throw target" operation is selected and the object's location is not { X , Y } = { 0 , 0 }, it gets moved to { X , Y } = { 0 , 0 }. | If the "Adjust back throw target" operation is selected and the object's location is not { X , Y } = { 0 , 0 }, it gets moved to { X , Y } = { 0 , 0 }. | ||
Used for adjusting the position of the throw target animation, both for forward (Adjust and rotate throw target) and back (Adjust back throw target) throws. | Used for adjusting the position of the throw target animation, both for forward (Adjust and rotate throw target) and back (Adjust back throw target) throws. '''Use in Object Mode.''' | ||
If you are importing an animation from Oni, the X, Y and Z fields are supposed to be taken from the <Position> tag. The position tag has the following order: | If you are importing an animation from Oni, the X, Y and Z fields are supposed to be taken from the <Position> tag. The position tag has the following order: |
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