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(→Options: Added intended object interaction modes.) |
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==Options== | ==Options== | ||
===Bake Keyframe Rotation Mode=== | ===Bake Keyframe Rotation Mode=== | ||
Keyframes the rotation data in the selected rotation mode for every selected object, for every frame in the specified frame range. Usually used for converting rotation data from Euler angles to Quaternions if needed. | Keyframes the rotation data in the selected rotation mode for every selected object, for every frame in the specified frame range. Usually used for converting rotation data from Euler angles to Quaternions if needed. '''Use in Object Mode.''' | ||
===Change Rotation Mode=== | ===Change Rotation Mode=== | ||
Changes the rotation mode of every selected object to the selected rotation mode. | Changes the rotation mode of every selected object to the selected rotation mode. '''Use in Object Mode.''' | ||
===Adjust Throw Target=== | ===Adjust Throw Target=== | ||
Moves the selected object by the specified offset for every frame in the specified frame range. | Moves the selected object by the specified offset for every frame in the specified frame range. '''Use in Object Mode.''' | ||
If the "Adjust and rotate throw target" operation is selected, the object will also get rotated by 180 degrees in the frame range. | If the "Adjust and rotate throw target" operation is selected, the object will also get rotated by 180 degrees in the frame range. | ||
If the "Adjust back throw target" operation is selected and the object's location is not { X , Y } = { 0 , 0 }, it gets moved to { X , Y } = { 0 , 0 }. | If the "Adjust back throw target" operation is selected and the object's location is not { X , Y } = { 0 , 0 }, it gets moved to { X , Y } = { 0 , 0 }. |
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