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This is a short introduction to '''Fuse''' (both the Steam-bound 1.3 version and the Adobe-owned '''Fuse CC'''), oriented towards making characters for [[IonEyes]]. The '''Fuse''' environment is very good as compared to MakeHuman in terms of user-friendliness and customization. The procedure for adapting Fuse/Mixamo characters to the UE4 engine is detailed below. | |||
At the time of writing, '''Fuse CC''' is the more functional version (mostly because of fully featured auto-rigging), whereas '''Fuse 1.3''' has a more complete clothes/hair library. The lower-poly characters of '''Fuse 1.3''' can also be considered a plus. However, one can have the best of both worlds by migrating '''Fuse 1.3''' content into '''Fuse CC'''. The procedure is also detailed below. | |||
On Windows, '''Fuse CC''' has a counter-intuitive defect that keeps it from launching unless you spam clicks and Enter keypresses (e.g. hold a left click on the Fuse CC icon and mash the Enter key). | |||
==Fuse in a nutshell== | ==Fuse in a nutshell== | ||
'''Fuse''' (a computer program available both for Mac and Windows) is an environment where one can create a variety of humanoid characters (3D models) that can be freely used in any project (still renders, video renders, games). | |||
It is especially suitable for non-modelers who want to quickly populate a game project with decent-looking character assets. Elaborate character design is also possible, but it requires some additional work (custom clothes/hair). | |||
Here is a MacWorld article about the program (Fuse CC version) and its integration with Adobe Photoshop CC: | Here is a MacWorld article about the program (Fuse CC version) and its integration with Adobe Photoshop CC: |