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Fuse: Difference between revisions

86 bytes added ,  13 May 2023
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-finish; adding tool to "Outdated modding tools" cat and noting that it has been discontinued by Adobe
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m (-finish; adding tool to "Outdated modding tools" cat and noting that it has been discontinued by Adobe)
 
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{{finish}}
{{fmbox
  | text = After a long period without updates, Fuse was [https://helpx.adobe.com/beta/fuse/faq.html officially discontinued] by Adobe in 2020, so this tool is no longer one that modders are inclined to work with.
  }}


This is a short introduction to '''Fuse''' (both the Steam-bound 1.3 version and the Adobe-owned '''Fuse CC'''), oriented towards making characters for [[IonEyes]]. The '''Fuse''' environment is very good as compared to MakeHuman in terms of user-friendliness and customization. The procedure for adapting Fuse/Mixamo characters to the UE4 engine is detailed below.
This is a short introduction to '''Fuse''' (both the Steam-bound 1.3 version and the Adobe-owned '''Fuse CC'''), oriented towards making characters for [[IonEyes]]. The '''Fuse''' environment is very good as compared to MakeHuman in terms of user-friendliness and customization. The procedure for adapting Fuse/Mixamo characters to the UE4 engine is detailed below.
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Without going to the trouble adapting Fuse 1.3 materials for Fuse CC, one can easily reconfigure any clothes with missing materials, so that they use substances that are already present in Fuse CC. One can also import new substances from the [https://substance3d.adobe.com/community-assets?assetType=substanceMaterial Materials] category of the Substance Share website. All the custom-imported substances end up in Fuse CC's "Custom" category, and can only be categorized through manual work on the files.
Without going to the trouble adapting Fuse 1.3 materials for Fuse CC, one can easily reconfigure any clothes with missing materials, so that they use substances that are already present in Fuse CC. One can also import new substances from the [https://substance3d.adobe.com/community-assets?assetType=substanceMaterial Materials] category of the Substance Share website. All the custom-imported substances end up in Fuse CC's "Custom" category, and can only be categorized through manual work on the files.
===Character migration===
More later.
===Clothing migration===
More later.
==Importing non-Fuse content==
Filling in later.


==Autorigging and UE4 workflow==
==Autorigging and UE4 workflow==
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*:Locate the script '''Blender/2.78/scripts/addons/io_scene_fbx/import_fbx.py''' and replace it with [http://geyser.oni2.net/import_fbx.py THIS] (the only change is a division by 8.0 at line 449).
*:Locate the script '''Blender/2.78/scripts/addons/io_scene_fbx/import_fbx.py''' and replace it with [http://geyser.oni2.net/import_fbx.py THIS] (the only change is a division by 8.0 at line 449).


===Adapting the character for UE4===
[[Category:Modding tutorials]][[Category:Outdated modding tools]]
 
[[Category:Modding tutorials]]