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;"Konoko" | ;"Konoko" | ||
:"Kono" means "this" in Japanese, and "ko" means child (or "great", "price", or "sin"!) ([https://www.freedict.com/onldict/jap.html source]). Hence, "Konoko" literally can mean "this child" to a Japanese speaker, and is often used in this manner. | :"Kono" means "this" in Japanese, and "ko" means child (or "great", "price", or "sin"!) ([https://www.freedict.com/onldict/jap.html source]). Hence, "Konoko" literally can mean "this child" to a Japanese speaker, and is often used in this manner. | ||
:Although we don't know who in the TCTF would have given this code name to her, her father ''was'' Japanese. Also, the | :Although we don't know who in the TCTF would have given this code name to her, her father ''was'' Japanese. Also, the game seems to [[:Image:Dream_1_murder_or_mercy.jpg|take place in Japan]], and Shinatama also has a Japanese name. | ||
:Despite any "added value" we assign to Konoko's name, Brent Pease admitted [http://oni.bungie.org/special/part1/brent.html HERE] that he had no meaning in mind when he created the name. | :Despite any "added value" we assign to Konoko's name, Brent Pease admitted [http://oni.bungie.org/special/part1/brent.html HERE] that he had no meaning in mind when he created the name. | ||
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==In-game outfits== | ==In-game outfits== | ||
:''See [[:Category:Konoko model images]] for more images of her.'' | |||
Here are the [[seven]] outfits sported by Konoko during Oni's story, with details about their occurrence and internal naming: | Here are the [[seven]] outfits sported by Konoko during Oni's story, with details about their occurrence and internal naming: | ||
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{{Pullquote|Lorraine McLees, Bungie artist, remembers the slight tug of war between the Chicago and Bungie West [offices]: 'Their vision of (Konoko) was more overtly -[[Blam (meme)|blam]]!- than ours. We specifically didn't want her to be just another Lara Croft, so we'd go back and forth with the California office. They'd send Konoko designs back with a [[:Image:Early Konoko model.jpg|bare midriff]] and the bottom of her breasts exposed, and we'd go back and re-clothe her. The funny thing is that the more we tried to de--blam!-ize her, the more sexy she became.'"|2=[http://archive.is/FcVuS Bungie.net]}} | {{Pullquote|Lorraine McLees, Bungie artist, remembers the slight tug of war between the Chicago and Bungie West [offices]: 'Their vision of (Konoko) was more overtly -[[Blam (meme)|blam]]!- than ours. We specifically didn't want her to be just another Lara Croft, so we'd go back and forth with the California office. They'd send Konoko designs back with a [[:Image:Early Konoko model.jpg|bare midriff]] and the bottom of her breasts exposed, and we'd go back and re-clothe her. The funny thing is that the more we tried to de--blam!-ize her, the more sexy she became.'"|2=[http://archive.is/FcVuS Bungie.net]}} | ||
Lorraine produced the sketches of Konoko on the right to show her mastery of various animé styles. While she was made the art director of marketing in June 1999, Okita's designs for Konoko were already well in use by that point (for instance, the Konoko in the [[intro]] is Okita's design). The in-game model also appears to be based on Okita's art rather than Lorraine's, which is not surprising when one considers that Okita was one of the 3D modeling artists. | Lorraine produced the sketches of Konoko on the right to show her mastery of various animé styles. While she was made the art director of marketing in June 1999, Okita's designs for Konoko were already well in use by that point (for instance, the Konoko in the [[intro]] is Okita's design). The in-game model also appears to be based on Okita's art rather than Lorraine's, which is not surprising when one considers that Okita was one of the 3D modeling artists. | ||
==See also== | |||
*[[:Category:Konoko images by Okita]] | |||
*[[:Category:Konoko images by Lorraine]] | |||
*[[:Category:Konoko images by other official artists]] | |||
==References== | ==References== |