Oni (folder)/GameDataFolder/IGMD: Difference between revisions

m
forgot sort keys for the Chapter column
(merged PS2 directory into first table; added Japanese and Euro Mac columns too)
m (forgot sort keys for the Chapter column)
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*Oni treats the level folder names as case-insensitive, so you can rename "EnvWarehouse" to "eNvwArEhOuSe" and you'll still be able to play Chapter 1.
*Oni treats the level folder names as case-insensitive, so you can rename "EnvWarehouse" to "eNvwArEhOuSe" and you'll still be able to play Chapter 1.
*The Mac and Windows scripts are identical except for minor differences in '''tctf_ii_cutscene.bsl''' and '''tctf2.bsl''' for the boss battle of Chapter 13, shown [[PC vs Mac#Level_logic|HERE]].
*The Mac and Windows scripts are identical except for minor differences in '''tctf_ii_cutscene.bsl''' and '''tctf2.bsl''' for the boss battle of Chapter 13, shown [[PC vs Mac#Level_logic|HERE]].
*The folder only present in the Euro Mac and PS2 IGMDs are development relics which do not correspond to Chapters of the game; there are no level#_Final.* files for them and so the script folders are never looked up by the engine. See [[Pre-beta content#Cut levels|HERE]] for an overview of the cut levels.
*The folder only present in the Euro Mac and PS2 IGMDs are development relics which do not correspond to [[Chapters|Chapters of the game]]; there are no level#_Final.* files for them and so the script folders are never looked up by the engine. See [[Pre-beta content#Cut levels|HERE]] for an overview of the cut levels.
*The PS2's script folders 12/ (EnvWarehouse) and 15/ (manplant) each contain a "test" subfolder which is a backup of the unmodified scripts. The scripts in the main folder for each level are typically modified from the PC version, although those modifications are minor (to be documented later).
*The PS2's script folders 12/ (EnvWarehouse) and 15/ (manplant) each contain a "test" subfolder which is a backup of the unmodified scripts. The scripts in the main folder for each level are typically modified from the PC version, although those modifications are minor (to be documented later).


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!Japanese<br>Win/Mac
!Japanese<br>Win/Mac
!Play-<br>Station 2
!Play-<br>Station 2
![[Chapters|Chapter]]
!Chapter
!Location (as in Load Game dialog)
!Location (as in Load Game dialog)
|-
|-
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|EnvWarehouse/
|EnvWarehouse/
|12/
|12/
|{{C|0|0: COMBAT TRAINING}}<br>{{C|1|1: TRIAL RUN}}
|data-sort-value="00"|{{C|0|0: COMBAT TRAINING}}<br>{{C|1|1: TRIAL RUN}}
|valign=bottom|TCTF Training<br>Syndicate Warehouse
|valign=bottom|TCTF Training<br>Syndicate Warehouse
|-
|-
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|MANPLANT/
|MANPLANT/
|15/
|15/
|{{C|2|2: ENGINES OF EVIL}}
|data-sort-value="02"|{{C|2|2: ENGINES OF EVIL}}
|Manufacturing Plant
|Manufacturing Plant
|-
|-
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|LAB/
|LAB/
|14/
|14/
|{{C|3|3: PUZZLE PIECES}}
|data-sort-value="03"|{{C|3|3: PUZZLE PIECES}}
|Bio-Research Lab
|Bio-Research Lab
|-
|-
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|Airport/
|Airport/
|data-sort-value="01/"|1/
|data-sort-value="01/"|1/
|{{C|4|4: TIGER BY THE TAIL}}
|data-sort-value="04"|{{C|4|4: TIGER BY THE TAIL}}
|Airport Assault
|Airport Assault
|-
|-
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|Airport_III/
|Airport_III/
|data-sort-value="03/"|3/
|data-sort-value="03/"|3/
|{{C|5|5: HOT PURSUIT}}
|data-sort-value="05"|{{C|5|5: HOT PURSUIT}}
|Airport Cargo Hangars
|Airport Cargo Hangars
|-
|-
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|TCTF/
|TCTF/
|23/
|23/
|{{C|6|6: COUNTERATTACK}}
|data-sort-value="06"|{{C|6|6: COUNTERATTACK}}
|TCTF Regional HQ
|TCTF Regional HQ
|-
|-
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|POWER/
|POWER/
|18/
|18/
|{{C|7|7: A FRIEND IN NEED}}
|data-sort-value="07"|{{C|7|7: A FRIEND IN NEED}}
|Atmospheric Conversion Center (exterior)
|Atmospheric Conversion Center (exterior)
|-
|-
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|power_II/
|power_II/
|19/
|19/
|{{C|8|8: AN INNOCENT LIFE}}
|data-sort-value="08"|{{C|8|8: AN INNOCENT LIFE}}
|Atmospheric Conversion Center (interior)
|Atmospheric Conversion Center (interior)
|-
|-
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|STATE/
|STATE/
|22/
|22/
|{{C|9|9: TRUTH AND CONSEQUENCES}}
|data-sort-value="09"|{{C|9|9: TRUTH AND CONSEQUENCES}}
|Regional State Building
|Regional State Building
|-
|-