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===Throws=== | ===Throws=== | ||
Throw target animations are registered in the TRAC of the throw initiator (AKA the throw source). Target animations are forced onto the other character | Throw target animations are registered in the TRAC of the throw initiator (AKA the throw source). Target animations are forced onto the other character. Throw target (TRAM*tgt) animations can only cover up to 256 frames (0-255). These animations of type ''ThrownX'' are like slots. They can be used freely, although it might be a good idea to follow the traditional slot arrangement whenever possible: first the normal throws, then run, the catch, then disarm, and so on. | ||
The first anim state of source (src) and target (tgt) is the "primary" <FromState>. The others <FromState> entries are located in <Shortcut>. | The first anim state of source (src) and target (tgt) is the "primary" <FromState>. The others <FromState> entries are located in <Shortcut>. |
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