XML:TRAM: Difference between revisions

63 bytes removed ,  10 October 2023
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===Throws===
===Throws===
Throw target animations are registered in the TRAC of the throw initiator (AKA the throw source). Target animations are forced onto the other character, removing the need to have that animation in the target's TRAC. Throw target (TRAM*tgt) animations can only cover up to 256 frames (0-255). These animations of type ''ThrownX'' are like slots. They can be used freely, although it might be a good idea to follow the traditional slot arrangement whenever possible: first the normal throws, then run, the catch, then disarm, and so on.
Throw target animations are registered in the TRAC of the throw initiator (AKA the throw source). Target animations are forced onto the other character. Throw target (TRAM*tgt) animations can only cover up to 256 frames (0-255). These animations of type ''ThrownX'' are like slots. They can be used freely, although it might be a good idea to follow the traditional slot arrangement whenever possible: first the normal throws, then run, the catch, then disarm, and so on.


The first anim state of source (src) and target (tgt) is the "primary" <FromState>. The others <FromState> entries are located in <Shortcut>.
The first anim state of source (src) and target (tgt) is the "primary" <FromState>. The others <FromState> entries are located in <Shortcut>.
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