XML:TRAM: Difference between revisions

13 bytes added ,  1 November 2023
m
corrected my corrupted rephrasing of Loser's note on ThrowAdjustment
(brought over corrections from recent work on OBD:TRAM)
m (corrected my corrupted rephrasing of Loser's note on ThrowAdjustment)
Line 588: Line 588:
|valign="top"| <Position>
|valign="top"| <Position>
|valign="top"| 3 * float
|valign="top"| 3 * float
| Contains XYZ values, which position the target character:
| Contains XYZ values, which position the target character at the start of the animation:
*X - Side axis. Negative values move the target to the right and positive values move the target to the left.
*X - Side axis. Negative values move the target to the right and positive values move the target to the left.
*Y - Height axis. Negative values move the target downwards, but cannot make the target go below the floor. Positive values make the target go upwards; this will lift the target's collision sphere off the ground, allowing them to go over railings. However if the value is too big, the target will teleport upward and then immediately start falling, interrupting the target animation.
*Y - Height axis. Negative values move the target downwards, but cannot make the target go below the floor. Positive values make the target go upwards; this will lift the target's collision sphere off the ground as if they jumped. However if the value is too big, the target will teleport upward and then immediately start falling, interrupting the target animation.
*Z - Forward axis. Negative values move the target backwards and positive values move the target forward.
*Z - Forward axis. Negative values move the target backwards and positive values move the target forward.
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