Creating a level: Difference between revisions

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(added brief lede and linked to the two new tutorial pages under the "Wiki pages" section, even though we're on one of them)
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*** Use floor quads of approximately 10 meters in size to construct BNV floors.
*** Use floor quads of approximately 10 meters in size to construct BNV floors.
*** Put ghost quads exactly on the edges of BNV floors with an angle of 90 degree.
*** Put ghost quads exactly on the edges of BNV floors with an angle of 90 degree.
'''Support for [[XML:BINA/ONIE|effects]]'''
* Effects such as decals that indicate damaged environment need level textures to be registered in [[XML:BINA/TMBD|TMBD]]. Make sure not to replace existing texture entries but to add your own so that the other levels remain unaffected.


==The master XML file==
==The master XML file==
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