Creating a level: Difference between revisions

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:In other games, lights and shadows are added to level geometry with lightmapping.
:In other games, lights and shadows are added to level geometry with lightmapping.
:There were experiments to bring lightmaps back to Oni. The technique come with a major drawback though. It doubles the triangle count and adds many textures.
:There were experiments to bring lightmaps back to Oni. The technique come with a major drawback though. It doubles the triangle count and adds many textures.
;Ingame
;In-game
:When you are "inside" the game, running or playing it.
:When you are "inside" the game, running or playing it.


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** Use '''quads''' of approximately 10 up to 20 meters in size to construct env geometry.
** Use '''quads''' of approximately 10 up to 20 meters in size to construct env geometry.
* Anything other than floors and simple walls will be made of triangles.
* Anything other than floors and simple walls will be made of triangles.
** Geometry from CJBO works best with triangles. Quads might show holes ingame.
** Geometry from CJBO works best with triangles. Quads might show holes in-game.
'''Invisible pathfinding'''
'''Invisible pathfinding'''
* '''AIs''' (or non-player characters, NPCs) need '''pathfinding''' data, usually shortened as '''bnv'''.
* '''AIs''' (or non-player characters, NPCs) need '''pathfinding''' data, usually shortened as '''bnv'''.
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