UnrealOni/Tutorials: Difference between revisions

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===Editing an animation for offset corrections===
===Editing an animation for offset corrections===
* Open a montage (or directly an anim), click on a montage group, right-click an anim, choose to open asset.
* Open a montage (or directly an anim), click on a montage group, right-click an anim, choose to open asset.
* In the animation select root bone, disable other axes (eye symbole), click big "+" button. Edit the key... Click arrow symbols to adapt diagram.
* In the animation select root bone, disable other axes (eye symbol), click big "+" button. Edit the key... Click arrow symbols to adapt diagram.
* https://docs.unrealengine.com/4.26/en-US/AnimatingObjects/SkeletalMeshAnimation/AnimHowTo/LayerEditing/
* https://dev.epicgames.com/documentation/en-us/unreal-engine/editing-animation-layers?application_version=4.27


==Material editor==
==Material editor==