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===Editing an animation for offset corrections=== | ===Editing an animation for offset corrections=== | ||
* Open a montage (or directly an anim), click on a montage group, right-click an anim, choose to open asset. | * Open a montage (or directly an anim), click on a montage group, right-click an anim, choose to open asset. | ||
* In the animation select root bone, disable other axes (eye | * In the animation select root bone, disable other axes (eye symbol), click big "+" button. Edit the key... Click arrow symbols to adapt diagram. | ||
* https:// | * https://dev.epicgames.com/documentation/en-us/unreal-engine/editing-animation-layers?application_version=4.27 | ||
==Material editor== | ==Material editor== |