Oni: Difference between revisions

31 bytes added ,  29 October 2024
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LeBel, Evans and the team began honing the gameplay, shaping the final story, and figuring out what features or content would have to be dropped in order to ship the game before it was too late; Bungie was secretly suffering from serious money problems (see {{SectionLink||Buyout}} below). In May of 2000, it was announced that multiplayer was being removed from the game due to latency issues and lack of time to create suitable arena levels for network play.
LeBel, Evans and the team began honing the gameplay, shaping the final story, and figuring out what features or content would have to be dropped in order to ship the game before it was too late; Bungie was secretly suffering from serious money problems (see {{SectionLink||Buyout}} below). In May of 2000, it was announced that multiplayer was being removed from the game due to latency issues and lack of time to create suitable arena levels for network play.


In June of 2000, it was announced that Bungie had been acquired by Microsoft. This caused an upset among Bungie's fan base, which mostly consisted of Mac users. They considered Microsoft to be Apple's nemesis, and now the company behind the upcoming Xbox console had taken the most popular game developer from the Mac world and would be incorporating them into their office complex. The effect of the acquisition on Oni's development was dire: it meant that Bungie West needed to finish their work as soon as possible and join the rest of Bungie in Redmond, Washington.
In June of 2000, it was announced that Bungie had been acquired by Microsoft. This caused an upset among Bungie's fan base, which mostly consisted of Mac users. They considered Microsoft to be Apple's nemesis, and now the company behind the upcoming Xbox console had taken the most popular game developer from the Mac world and would be incorporating them into their office complex in order to bring Halo to the Xbox. The effect of the acquisition on Oni's development was dire: it meant that Bungie West had a few short months to finish their work and join the rest of Bungie in Redmond, Washington.


In order to ship the game by year-end, the Bungie West staff worked massive overtime for several months straight.<!--
In order to ship the game by year-end, the Bungie West staff worked massive overtime for several months straight.<!--