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Oni: Difference between revisions

43 bytes added ,  10 December 2024
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archive link for site that is currently down and may never come back
m (→‎Troubles: mentioned why MS acquired Bungie; wording on timeline of finishing Oni)
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When Oni was released, Bungie did not hold to their usual practice of releasing level-building tools for their games, since professional and costly software was used to produce Oni's levels.<!--
When Oni was released, Bungie did not hold to their usual practice of releasing level-building tools for their games, since professional and costly software was used to produce Oni's levels.<!--
--><ref group=note><cite class="note">3D Studio MAX ($3,495) and the Character Studio plugin ($1,500) for character modeling and animation, AutoCAD ($3,750) for use by the architects in modeling the levels, and Lightscape ($500) for calculating the radiosity lighting solutions. (sources on tools used: [http://carnage.bungie.org/oniforum/oni.forum.pl?read=2805], [http://oni.bungie.org/special/part1/brent.html], [http://carnage.bungie.org/oniforum/oni.forum.pl?read=5996], [http://web.archive.org/web/20010302193919/http://www.insidemacgames.com/previews/99/oni/oni2.shtml], [http://web.archive.org/web/20000817001446/http://www.insidemacgames.com/features/00/dunn/p2.shtml]) (sources on prices of tools: [https://web.archive.org/web/20100724143804/http://area.autodesk.com/maxturns20/history], [https://www.jerrypournelle.com/computing/january99.html], [https://archive.is/5QiXc], [https://www.shapr3d.com/history-of-cad/autodesk-and-autocad], [https://www.techmonitor.ai/technology/lightscape_upgrades_3d_graphics_visualization_tools])</ref><!--
--><ref group=note><cite class="note">3D Studio MAX ($3,495) and the Character Studio plugin ($1,500) for character modeling and animation, AutoCAD ($3,750) for use by the architects in modeling the levels, and Lightscape ($500) for calculating the radiosity lighting solutions. (sources on tools used: [http://carnage.bungie.org/oniforum/oni.forum.pl?read=2805], [http://oni.bungie.org/special/part1/brent.html], [http://carnage.bungie.org/oniforum/oni.forum.pl?read=5996], [http://web.archive.org/web/20010302193919/http://www.insidemacgames.com/previews/99/oni/oni2.shtml], [http://web.archive.org/web/20000817001446/http://www.insidemacgames.com/features/00/dunn/p2.shtml]) (sources on prices of tools: [https://web.archive.org/web/20100724143804/http://area.autodesk.com/maxturns20/history], [https://web.archive.org/web/19990428235644/https://www.jerrypournelle.com/computing/january99.html], [https://archive.is/5QiXc], [https://www.shapr3d.com/history-of-cad/autodesk-and-autocad], [https://www.techmonitor.ai/technology/lightscape_upgrades_3d_graphics_visualization_tools])</ref><!--
--> There was a plan to release information on the game's file formats to aid modders in developing their own tools, and to also release the tool that Bungie West developed for importing data from the professional software they used,<!--
--> There was a plan to release information on the game's file formats to aid modders in developing their own tools, and to also release the tool that Bungie West developed for importing data from the professional software they used,<!--
--><ref name="OBO Brent interview"/><!--
--><ref name="OBO Brent interview"/><!--