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{{OBD_File_Header|align=right|type=ONCV|prev=ONCP|next=ONFA|name=Oni Character Variant|family=Character|onistuff=oncv}} | |||
| | |||
;Note 0:ONCV files are [[OBD:File types/Empty|empty]], except those of level 0. | ;Note 0:ONCV files are [[OBD:File types/Empty|empty]], except those of level 0. | ||
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;Note 1:The ONCV are used for random [[OBD:ONCC|ONCC]] selection | ;Note 1:The ONCV are used for random [[OBD:ONCC|ONCC]] selection | ||
:(e.g. spawning striker_easy_1, striker_easy_2 or striker_easy_3, at random). | :(e.g. spawning striker_easy_1, striker_easy_2 or striker_easy_3, at random). | ||
:If character variants are enabled (in [[OBD:BINA/ | :If character variants are enabled (in [[OBD:BINA/CHAR|Character.BINA]]) : | ||
:#the ONCC specified in Character.BINA is selected | :#the ONCC specified in Character.BINA is selected | ||
:#the ONCV link in that ONCC is looked up | :#the ONCV link in that ONCC is looked up | ||
:#the actual ONCC is chosen at random from all ONCC linking to the ONCV | :#the actual ONCC is chosen at random from all ONCC linking to the ONCV | ||
In order to experiment with this, you have to change the ONCV links in several ONCC. For example | In order to experiment with this, you have to change the ONCV links in several ONCC. For example : | ||
:make '''striker_easy_1.ONCC''', '''striker_easy_2.ONCC''' and '''striker_easy_3.ONCC''' link to '''striker_hard.ONCV''' | |||
and vice-versa : | |||
:make '''striker_hard_1.ONCC''', '''striker_hard_2.ONCC''' and '''striker_hard_3.ONCC''' link to '''striker_easy.ONCV''' | |||
Then you won't notice any change for those spawns where the character variant was disabled, | |||
:and for those where it's enabled, you'll get hard Strikers instead of easy ones and vice-versa. | |||
;Note 2:The ONCV define the "harder" characters spawned on Hard (if enabled in Character.BINA) | ;Note 2:The ONCV define the "harder" characters spawned on Hard (if enabled in Character.BINA) | ||
:If "harder character variants" are enabled (in [[OBD:BINA/ | :If "harder character variants" are enabled (in [[OBD:BINA/CHAR|Character.BINA]]) : | ||
:#the ONCC specified in Character.BINA is selected | :#the ONCC specified in Character.BINA is selected | ||
:#the ONCV link in that ONCC is looked up | :#the ONCV link in that ONCC is looked up | ||
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:#the actual ONCC is chosen at random from all ONCC linking to that new ONCV | :#the actual ONCC is chosen at random from all ONCC linking to that new ONCV | ||
:#in case there is no matching ONCC, the ONCC in step 1 is kept. | :#in case there is no matching ONCC, the ONCC in step 1 is kept. | ||
Thus, if you take e.g. 01692-ninja_med.ONCV and replace "ninja_hard" with "striker_hard" | Thus, if you take e.g. '''01692-ninja_med.ONCV''' and replace "ninja_hard" with "striker_hard" | ||
(not forgetting about the null char), you'll have a surprise at the start of Rooftops : | (not forgetting about the null char), you'll have a surprise at the start of Rooftops : | ||
in fact, anywhere where you used to have a blue Ninja on Easy and Normal, | in fact, anywhere where you used to have a blue Ninja on Easy and Normal, | ||
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{| | {|{{OBDtable}} | ||
|- | |align=center| | ||
{|{{OBDtable}} | |||
|-BGCOLOR="#FFDDBB" | |||
!Offset | !Offset | ||
!Hex | !Hex | ||
!Translation | !Translation | ||
!Meaning | !Meaning | ||
|- | |- | ||
| 0x00 | | 0x00 | ||
| BGCOLOR="#FF0000" | 01 99 06 00 | | BGCOLOR="#FF0000" | 01 99 06 00 | ||
| 1689 | | 1689 | ||
| ALIGN=LEFT | 01689-konoko.ONCV | | ALIGN=LEFT | 01689-konoko.ONCV | ||
|- | |- | ||
| 0x04 | | 0x04 | ||
| BGCOLOR="#FFFF00" | 01 00 00 00 | | BGCOLOR="#FFFF00" | 01 00 00 00 | ||
| 0 | | 0 | ||
| ALIGN=LEFT | level 0 | | ALIGN=LEFT | level 0 | ||
|- | |- | ||
| 0x08 | | 0x08 | ||
| BGCOLOR="#FFC8C8" | 01 82 06 00 | | BGCOLOR="#FFC8C8" | 01 82 06 00 | ||
| 1666 | | 1666 | ||
| ALIGN=LEFT | link to 01666-any.ONCV | | ALIGN=LEFT | link to 01666-any.ONCV | ||
|- | |- | ||
| 0x0C | | 0x0C | ||
| BGCOLOR="#FFFFC8" COLSPAN=2 | <TT>Konoko</TT><br>+ null char + blank filler | | BGCOLOR="#FFFFC8" COLSPAN=2 | <TT>Konoko</TT><br>+ null char + blank filler | ||
| ALIGN=LEFT | basic ("Easy" and "Normal") character type | | ALIGN=LEFT | basic ("Easy" and "Normal") character type | ||
|- | |- | ||
| 0x2C | | 0x2C | ||
| BGCOLOR="#C8FFC8" COLSPAN=2 | null char + blank filler | | BGCOLOR="#C8FFC8" COLSPAN=2 | null char + blank filler | ||
| ALIGN=LEFT | "Hard" character type (none here) | | ALIGN=LEFT | "Hard" character type (none here) | ||
|- | |- | ||
| 0x4C | | 0x4C | ||
| BGCOLOR="#C8FFFF" | AD DE | | BGCOLOR="#C8FFFF" | AD DE | ||
| dead | | dead | ||
| ALIGN=LEFT | blank filler (fills the file up to a 32 byte multiple) | | ALIGN=LEFT | blank filler (fills the file up to a 32 byte multiple) | ||
|} | |||
|} | |} | ||
---- | |||
---- | |||
{{OBD_File_Footer|align=right|type=ONCV|prev=ONCP|next=ONFA|name=Oni Character Variant|family=Character|onistuff=oncv}} | |||