Engine terminology: Difference between revisions

m
fixed Akira link to point to actual movie and tweaked the two other anime films' descriptions
(Created page with "{{UpdatedForOniX|1.0.0}} ==Engine versions== There are three versions of Oni's engine found in released versions of the game. They are referred to interchangeably by various names. ;Windows retail, Windows, PC, v1.0 This version of the engine can be identified as '''v1.0''' from its read-me but is often referred to as the "Windows" or "PC" engine. This version of the engine was used for all localized Windows releases translated into non-Englis...")
 
m (fixed Akira link to point to actual movie and tweaked the two other anime films' descriptions)
 
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;Akira
;Akira
The environment code, responsible for holding the game world in memory. Named for the 1989 film [[wp:Akira|Akira]].
The environment code, responsible for holding the game world in memory. Named for the 1988 film [[wp:Akira (1988 film)|Akira]].


;BFW
;BFW
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;Motoko
;Motoko
The renderer code, responsible for drawing [[Graphics|Oni's graphics]]. Named for [[Ghost in the Shell|Motoko Kusanagi]].
The renderer code, responsible for drawing [[Graphics|Oni's graphics]]. Named for the main character of the 1995 film [[Ghost in the Shell]].


;Totoro
;Totoro
The code for [[Animation|Oni's animation system]], responsible for running all 3D model animations. Named for [[wp:My Neighbor Totoro|My Neighbor Totoro]].
The code for [[Animation|Oni's animation system]], responsible for running all 3D model animations. Named for the 1988 film [[wp:My Neighbor Totoro|My Neighbor Totoro]].


[[Category:Engine docs]]
[[Category:Engine docs]]