Talk:Modifying textures: Difference between revisions

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With Vago available, we should have a tutorial that makes use of it.
With Vago available, we should have a tutorial that makes use of it.


'''Orientation is key to new modders.''' Therefore we should tell them to export level0 and levelX ([[Oni_(folder)/GameDataFolder]]) to oni and then extract all '''tga''' because that gives them also the '''xml''' files to quickly reconvert the textures back to oni.
'''Orientation is key to new modders.''' Therefore we should tell them to export level0 and levelX ([[Oni_(folder)/GameDataFolder]]) to ONI and then extract all '''TGA''' because that gives them also the '''XML''' files to quickly reconvert the textures back to ONI.


Recommendations:
Further recommendations:
 
* TGA files don't show mini previews in Windows Explorer. To avoid exports to JPG or PNG, Windows user should install '''[https://sourceforge.net/projects/sagethumbs/ sagethumbs]''' to the Windows Explorer do show previews.
As the texture showing BSL command doesn't work on standard PC edition, we should recommand exporting levels into a 3D formate which is then loaded into Blender.
* As the texture showing BSL command doesn't work on standard PC edition, we should recommand exporting levels into a 3D formate which is then loaded into '''Blender'''.


--[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 15:00, 31 March 2026 (UTC)
--[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 15:00, 31 March 2026 (UTC)
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