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With Vago available, we should have a tutorial that makes use of it. | With Vago available, we should have a tutorial that makes use of it. | ||
'''Orientation is key to new modders.''' Therefore we should tell them to export level0 and levelX ([[Oni_(folder)/GameDataFolder]]) to | '''Orientation is key to new modders.''' Therefore we should tell them to export level0 and levelX ([[Oni_(folder)/GameDataFolder]]) to ONI and then extract all '''TGA''' because that gives them also the '''XML''' files to quickly reconvert the textures back to ONI. | ||
Further recommendations: | |||
* TGA files don't show mini previews in Windows Explorer. To avoid exports to JPG or PNG, Windows user should install '''[https://sourceforge.net/projects/sagethumbs/ sagethumbs]''' to the Windows Explorer do show previews. | |||
As the texture showing BSL command doesn't work on standard PC edition, we should recommand exporting levels into a 3D formate which is then loaded into Blender. | * As the texture showing BSL command doesn't work on standard PC edition, we should recommand exporting levels into a 3D formate which is then loaded into '''Blender'''. | ||
--[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 15:00, 31 March 2026 (UTC) | --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 15:00, 31 March 2026 (UTC) | ||
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