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==Modding textures via GUI== | |||
Proposal: | |||
(Or think of it as an update.) | |||
With Vago available, we should have a tutorial that makes use of it. | |||
'''Orientation is key to new modders.''' Therefore we should tell them to export level0 and levelX ([[Oni_(folder)/GameDataFolder]]) to oni and then extract all '''tga''' because that gives them also the '''xml''' files to quickly reconvert the textures back to oni. | |||
Recommendations: | |||
As the texture showing BSL command doesn't work on standard PC edition, we should recommand exporting levels into a 3D formate which is then loaded into Blender. | |||
--[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 15:00, 31 March 2026 (UTC) | |||
==Modding textures via CLI== | |||
I tried to summarize four different reasons for the new article name in my move summary, and probably did a bad job of conveying what I was thinking on at least at two of them. For anyone who cares, the reasons were: | I tried to summarize four different reasons for the new article name in my move summary, and probably did a bad job of conveying what I was thinking on at least at two of them. For anyone who cares, the reasons were: | ||
#Because "Modifying [blanks]" is a lot clearer way to phrase something than "Mod[blank]", obviously. | #Because "Modifying [blanks]" is a lot clearer way to phrase something than "Mod[blank]", obviously. | ||
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