Daodan DLL/Change log: Difference between revisions

updated FPSDaodan for v1165.7
m (okay, actually let's link to the download section on the main page)
(updated FPSDaodan for v1165.7)
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Here is a list of changes to each version of the Daodan DLL. Changes before v3.4 could not be reconstructed by version.
Here is a list of changes to each version of the Daodan DLL.


==Half-combine forks==
==Half-combine forks==
Only the latest release of each fork is documented here, so rather than reading this as a list of changes in the latest version, it should be read as a total list of features which this fork adds to the DLL. These features are generally optional, being toggled through daodan.ini. The download [[../#Download|HERE]] contains a readme with the actual instructions.
Only the latest release of each fork is documented here, so rather than reading this as a list of changes in the latest version, it should be read as a total list of features which this fork adds to the DLL. These features are generally optional, being toggled through daodan.ini. The download [[../#Download|HERE]] contains a readme with the actual instructions.


===FPS/First Person Daodan===
===FPSDaodan===
====v1165.6====
====v1165.7====
'''released 2025.11.11'''
'''released 2026.03.18'''
*Can now play in first person mode.
*Can now play in first person mode.
*Quicksave has been added to the game.
*Sprint is a bindable action.
*Sprint is a bindable action.
*Holstered weapons are now visible on Konoko's waist/back.
*Holstered weapons are now visible on Konoko's waist/back.
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*Attack animation no longer played accidentally when trying to use console.
*Attack animation no longer played accidentally when trying to use console.
*Ammo no longer lost when reload animation is interrupted.
*Ammo no longer lost when reload animation is interrupted.
*Reflective textures no longer shine through fog.
*Enemies KOed by an attack without the knockdown flag now fall in the correct direction.
*Defeated enemies can be set to randomly drop hypos at a specified frequency.
*Mercury Bow sniper scope and iron sights mode for other weapons.
*Mercury Bow sniper scope and iron sights mode for other weapons.
*"chibimode" cheat added.
*"chibimode" cheat added.
*HUD and subtitle scaling available for use with modern high resolutions.
*HUD and subtitle scaling available for use with modern high resolutions.
*[https://www.ode.org/ ODE] implemented for ragdolls and BSL-driven physics objects.
*[https://www.ode.org/ ODE] implemented for ragdolls and dropped items; physics made available through BSL as well.
*Support for a 3D model in the skybox.
*Support for a 3D model in the skybox.
*Raised corpse limit.
*Raised corpse limit.
*Disabled fade-out of dropped weapons.
*Disabled fade-out of dropped weapons.
*Bloody screen effect when damage taken.
*Bloody screen effect when damage taken.
*Cutscenes can now be skipped.
*Quicksave has been added to the game.
*An autoexec BSL script is supported.
*The following throw glitches can be optionally fixed: (1) an enemy can be thrown from the other side of a wall, (2) an enemy can be thrown when you are not facing them ("throw chaining"), (3) wrong animation sometimes plays on target of a throw.
*The vsync feature from v4.2b1 has been added.
*Misc. new BSL functions and support for BSL autoexec script.
*Misc. new BSL functions and support for BSL autoexec script.


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==Mainline==
==Mainline==
The latest non-beta release is provided automatically as part of the [[Anniversary Edition]].
The latest non-beta release is provided automatically as part of the [[Anniversary Edition]]. The change list was assembled after the fact, and changes before v3.4 could not be reconstructed by version.


===v4.2b1===
===v4.2b1===