Talk:Quotes/Speech: Difference between revisions

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==How to hear unused lines==
Let's say you're interested in Konoko's unused [[Quotes/Speech#Tower|tower-cleared line]]. For lines like this one, listed as UNUSED, you can play them if you enter <code>chr_talk{{nbsp}}0{{nbsp}}''OSBD_name''</code> in the [[DevMode|developer console]]. But how do you know the name of the OSBD? The OSBD name is typically composed of the letter 'c', the number assigned to the line, and the name of the speaker; however the speaker name sometimes varies unexpectedly, e.g. c11_41_01'''b'''konoko. To reliably find a line of dialogue with a given number, e.g. 03_12_01, you can run the [[OniSplit]] command <code>{{nbhy}}export:03_12_01{{nbsp}}''dest_dir''{{nbsp}}level3_Final.dat</code> to perform a partial name match and obtain the file. If you don't want the file because you only plan to play it in-game, you can simply perform a '''{{nbhy}}list''' command and search the results for the wanted dialogue line's number to find its full name.
For lines listed as BROKEN you will need to use the above '''{{nbhy}}export''' approach to get the SNDD out of Oni, which you can then convert with OniSplit's '''{{nbhy}}extract''' command to WAV/AIFF. See {{SectionLink|OniSplit|Sounds}} for documentation. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 19:46, 28 March 2026 (UTC)
==Mystery lines==
==Mystery lines==
Interesting. I just noticed that Shinatama's lines in the Training level about watching Karen fight are not listed here. I extracted the SUBTsubtitles file, and they're not there. And the line of instructions about getting up on the crate to watch the fight is missing from the SUBTmessages file. What gives? --[[User:Iritscen|Iritscen]] 14:55, 22 August 2009 (UTC)
Interesting. I just noticed that Shinatama's lines in the Training level about watching Karen fight are not listed here. I extracted the SUBTsubtitles file, and they're not there. And the line of instructions about getting up on the crate to watch the fight is missing from the SUBTmessages file. What gives? --[[User:Iritscen|Iritscen]] 14:55, 22 August 2009 (UTC)
:Well, I finally got around to researching this, and I see now that most of Shinatama's speech in the training level was never subtitled in the first place. I guess that Bungie didn't want subtitles for Shinatama's speeches to interfere with all the instructional messages that appear on-screen. Many of the textual instructions, which come from SUBTmessages, are nearly the same as what Shinatama says out loud (although we don't have those written messages here either). For the sake of completeness, I've transcribed from audio the missing subtitles for Shinatama's verbal instructions from the training level (including the game's single reference to Karen by name in the dialogue). Hopefully those are the only lines of dialogue that were missing! P.S.: I don't understand my statement that the instructions to jump up on the crate to watch Karen are missing. The instruction in question seems to be "xfite" in SUBTmessages. --[[User:Iritscen|Iritscen]] 14:58, 23 June 2012 (CEST)
:Well, I finally got around to researching this, and I see now that most of Shinatama's speech in the training level was never subtitled in the first place. I guess that Bungie didn't want subtitles for Shinatama's speeches to interfere with all the instructional messages that appear on-screen. Many of the textual instructions, which come from SUBTmessages, are nearly the same as what Shinatama says out loud (although we don't have those written messages here either). For the sake of completeness, I've transcribed from audio the missing subtitles for Shinatama's verbal instructions from the training level (including the game's single reference to Karen by name in the dialogue). Hopefully those are the only lines of dialogue that were missing! P.S.: I don't understand my statement that the instructions to jump up on the crate to watch Karen are missing. The instruction in question seems to be "xfite" in SUBTmessages. --[[User:Iritscen|Iritscen]] 14:58, 23 June 2012 (CEST)
==How to hear unused lines in-game==
Let's say you're interested in Konoko's unused [[Quotes/Speech#Tower|tower-cleared line]]. For lines like this one, listed as UNUSED, you can play them if you enter <code>chr_talk 0 ''OSBD_name''</code> in the [[DevMode|developer console]]. But how do you know the name of the OSBD? The OSBD name is typically composed of the letter 'c', the number assigned to the line, and the name of the speaker; however the speaker name sometimes varies unexpectedly, e.g. c11_41_01'''b'''konoko. To reliably find a line of dialogue with a given number, e.g. 03_12_01, you can run the [[OniSplit]] command <code>-export:03_12_01 ''dest_dir'' level3_Final.dat</code> to perform a partial name match and obtain the file. If you don't want the file because you only plan to play it in-game, you can simply perform a '''-list''' command and search the results for the wanted dialogue line's number to find its full name.
For lines listed as BROKEN you will need to use the above '''-export''' approach to get the SNDD out of Oni, which you can then convert with OniSplit's '''-extract''' command to WAV/AIFF. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 19:46, 28 March 2026 (UTC)


[[Category:Quotes]]
[[Category:Quotes]]