20,472
edits
(moved newest section to top of page, tweaked CLI commands for readability) |
m (applied BSLcode template) |
||
| Line 1: | Line 1: | ||
==How to hear unused lines== | ==How to hear unused lines== | ||
Let's say you're interested in Konoko's unused [[Quotes/Speech#Tower|tower-cleared line]]. For lines like this one, listed as UNUSED, you can play them if you enter | Let's say you're interested in Konoko's unused [[Quotes/Speech#Tower|tower-cleared line]]. For lines like this one, listed as UNUSED, you can play them if you enter {{BSLcode|chr_talk 0 ''OSBD_name''}} in the [[DevMode|developer console]]. But how do you know the name of the OSBD? The OSBD name is typically composed of the letter 'c', the number assigned to the line, and the name of the speaker; however the speaker name sometimes varies unexpectedly, e.g. c11_41_01'''b'''konoko. To reliably find a line of dialogue with a given number, e.g. 03_12_01, you can run the [[OniSplit]] command {{BSLcode|-export:03_12_01 ''dest_dir'' level3_Final.dat}} to perform a partial name match and obtain the file. If you don't want the file because you only plan to play it in-game, you can simply perform a '''{{nbhy}}list''' command and search the results for the wanted dialogue line's number to find its full name. | ||
For lines listed as BROKEN you will need to use the above '''{{nbhy}}export''' approach to get the SNDD out of Oni, which you can then convert with OniSplit's '''{{nbhy}}extract''' command to WAV/AIFF. See {{SectionLink|OniSplit|Sounds}} for documentation. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 19:46, 28 March 2026 (UTC) | For lines listed as BROKEN you will need to use the above '''{{nbhy}}export''' approach to get the SNDD out of Oni, which you can then convert with OniSplit's '''{{nbhy}}extract''' command to WAV/AIFF. See {{SectionLink|OniSplit|Sounds}} for documentation. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 19:46, 28 March 2026 (UTC) | ||