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The "on load" event of the LevelRecycler should automatically update an overview of existing levels: | The "on load" event of the LevelRecycler should automatically update an overview of existing levels: | ||
* Level0_Final.dat stores all ONLD with more meaningful level names. | * Level0_Final.dat stores all ONLD with more meaningful level names. Map them with help of DAT file names. With those extracted files, a list for modders can be built to easily identify the level they want to recycle. | ||
// shortened paths | // shortened paths | ||
OniSplit -export:ONLD* ONLD level0_Final.dat | OniSplit -export:ONLD* ONLD level0_Final.dat | ||
OniSplit -extract:xml ONLD ONLD/*.oni | OniSplit -extract:xml ONLD ONLD/*.oni | ||
for each | for each valid ONLD DAT pair | ||
OniSplit -export:ONLV* ONLV ....dat | |||
OniSplit -extract:xml ONLV ONLV/*.oni | OniSplit -extract:xml ONLV ONLV/*.oni | ||
dat file name, BSL script folder, level name | dat file name, BSL script folder, ''natural'' level name | ||
---------------------------------------------- | ---------------------------------------------- | ||
level1_Final.dat, ONLV<Name>, ONLD<DisplayName> | level1_Final.dat, ONLV<Name>, ONLD<DisplayName> | ||
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