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Talk:Modifying an existing level: Difference between revisions

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One-click operation:
One-click operation:
# Level extraction.
# Level extraction.
# Post-edit dae files to [[Importing_character_models#Troubleshooting|make them compatible with blender]]. The onisplit arg -blender seems to work for [[Importing_character_models#Blender-specific_OniSplit_commands|character import/export]] only.
# Create means to seamlessly handle Onisplit's dae files:
## Either post-edit dae files to [[Importing_character_models#Troubleshooting|make them compatible with Blender]]. (The onisplit arg -blender seems to work for [[Importing_character_models#Blender-specific_OniSplit_commands|character import/export]] only.)
## Or write an Blender addon that can directly read Onisplits dae files. Ideally, that addon should also be able to output Onisplit compatible dae files so an additional fbx roundtrip can be avoided.
# Conversion of ONLV into an actual project file.
# Conversion of ONLV into an actual project file.
# Recycling of physics and locklights.
# Recycling of physics and locklights.
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