Creating a level: Difference between revisions

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  OniSplit.exe -create:txmp out env/markers/*.tga
  OniSplit.exe -create:txmp out env/markers/*.tga


==Todo: ppdate workflow==
==Todo: update workflow==
Update mod depot to integrate this ...
Update mod depot to integrate this ...
  onisplit -create:level out lab.xml
  OniSplit -create:level out lab.xml
  onisplit -create:txmp out env/markers/*.tga
  OniSplit -create:txmp out env/markers/*.tga
  onisplit -import:pc out ../level3_Final.dat
  REM use quote signs for folders names the contain spaces
  REM check console for hard errors, close console with any key press
OniSplit -create post-create-patches post-create-patches/*.xml
copy /Y post-create-patches\*.oni out
OniSplit -import:pc out ../level3_Final.dat
  REM read error messages, close console with any key press
  pause
  pause
  pushd ..\..\..\AE
  pushd ..\..\..\AE
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* Motocycle anim (OBAN) is to low
* Motocycle anim (OBAN) is to low
* second scene block shows no motorcycle
* second scene block shows no motorcycle
* TXMPgoo gets imported as static image, not animated because of wrong resource in the demo level
* TXMPgoo gets imported as static image, needs a better copy from post-create-patches folder
** also the TGA export and animated level tex import might be still broken


==Terminology==
==Terminology==
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