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==Todo: update workflow== | ==Todo: update workflow== | ||
When you unpacked the folders shared and lab into the GameDataFolder your setup should look like this. With the shared folder in the GDF you can easily create more level projects. Be sure to update the build.cmd for these projects. | |||
{{Tree list}} | |||
* Oni | |||
** AE | |||
*** Tools | |||
**** OniSplit.exe | |||
*** GameDataFolder | |||
**** level3_Final.dat (created from lab.xml via build.cmd) | |||
**** level3_Final.raw (created from lab.xml via build.cmd) | |||
**** shared (global resource folder) | |||
**** lab (project folder) | |||
***** lab.xml | |||
***** build.cmd | |||
***** post-create-patches (for overwriting the static image lab\env\images\GOO.tga) | |||
****** TXMPGOO.oni | |||
****** TXMPGOO.xml (provided as example for combined oni creation and patching via build.cmd) | |||
****** TXMPGOO_*.tga | |||
{{Tree list|end}} | |||
build.cmd | |||
OniSplit -create:level out lab.xml | OniSplit -create:level out lab.xml | ||
OniSplit -create:txmp out env/markers/*.tga | OniSplit -create:txmp out env/markers/*.tga | ||
REM use quote signs for | REM use quote signs for folder names the contain spaces | ||
OniSplit -create post-create-patches post-create-patches/*.xml | OniSplit -create post-create-patches post-create-patches/*.xml | ||
copy /Y post-create-patches\*.oni out | copy /Y post-create-patches\*.oni out | ||
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Oni.exe -noswitch | Oni.exe -noswitch | ||
Known issues of | Known issues of lab demo: | ||
* Motocycle anim (OBAN) is to low | * Motocycle anim (OBAN) is to low | ||
* second scene block shows no motorcycle | * second scene block shows no motorcycle | ||
* TXMPgoo | * uses an automated fix for updating TXMPgoo | ||
==Terminology== | ==Terminology== | ||
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