271
edits
m (correction of mistakes) |
m (correction of mistakes 2nd part) |
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| BGCOLOR="#8C8CCC" | 00 00 80 3F | | BGCOLOR="#8C8CCC" | 00 00 80 3F | ||
| 1.000000 | | 1.000000 | ||
| ALIGN=LEFT | minimal dodge amount; IMO similar to maneouvre variable, it tells AI how long it should perform dodging/hiding in response to | | ALIGN=LEFT | minimal firingspread dodge amount; IMO similar to maneouvre variable, it tells AI how long it should perform dodging/hiding in response to some time spent inside firing spread (so setting this very high means that once enemy starts dodging/hiding, he will perform it even after firing spread disappears) | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
| 0x13C | | 0x13C | ||
| BGCOLOR="#8C8CCC" | 00 00 80 3F | | BGCOLOR="#8C8CCC" | 00 00 80 3F | ||
| 1.000000 | | 1.000000 | ||
| ALIGN=LEFT | maximal dodge amount; IMO similar to maneouvre variable | | ALIGN=LEFT | maximal firingspread dodge amount; IMO similar to maneouvre variable | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
| 0x140 | | 0x140 | ||
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| BGCOLOR="#8C8CCC" | 00 00 80 3F | | BGCOLOR="#8C8CCC" | 00 00 80 3F | ||
| 1.000000 | | 1.000000 | ||
| ALIGN=LEFT | unknown; | | ALIGN=LEFT | unknown; | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
| 0x14C | | 0x14C |
edits