User talk:Loser: Difference between revisions

m
compact table suggestion; please move this to OBD_talk:BINA/OBJC/CMBT
m (Shinatama: That's super.)
m (compact table suggestion; please move this to OBD_talk:BINA/OBJC/CMBT)
Line 3: Line 3:
First of all, I plan to release whole CJBOcombat (object), not just parts. That way, it would be piece of cake for end user to import it via OUP.
First of all, I plan to release whole CJBOcombat (object), not just parts. That way, it would be piece of cake for end user to import it via OUP.
Original combat profiles are:
Original combat profiles are:
{|{{Table}}
|-bgcolor=#ffddbb
!Name!!ID!!colspan=5|Behavior part!!colspan=5|Combat part!!colspan=4|Non-combatant part!!colspan=5|Alarm behavior
|-bgcolor=#ffddbb
! || 
!long<br>range||medium<br>range||short<br>range||medium<br>retreat||long<br>retreat
!long/medium<br>range||medium/short<br>range||pursuit<br>range||melee<br>override||if no gun
!panic<br>hurt||panic<br>gunfire||panic<br>melee||panic<br>sight
!search<br>distance||enemy ignore<br>distance||enemy attack<br>distance||damage<br>treshold||fight<br>timer
|-align=center
!Stand_and_Fire
|0||colspan=5|hold and fire
||120||40||200||if punched||melee
||600||900||600||1200
||300||80||0||30||300
|-align=center
!Sniper
|0xCF=207||colspan=5|hold and fire
||200||20||10||no||melee
||600||900||600||1200
||300||80||0||30||300
|-align=center
!Take_my_Big_Black_Stuff
|3||colspan=5|stare
||200||40||200||no||melee
||600||900||600||1200
||300||80||0||30||300
|-align=center
!Assault
|4||colspan=2|firing charge||hold and fire||firing charge||hold and fire
||200||40||200||no||melee
||600||900||600||1200
||300||80||0||30||300
|-align=center
!Shoot_And_Fight
|2||firing charge||colspan=3|hold and fire||firing charge
||200||40||400||if punched||melee
||600||900||600||1200
||1000||80||0||30||300
|-align=center
!Murder
|1||colspan=5|hold and fire
||50||20||20||if punched||melee
||600||900||600||1200
||300||80||0||30||300
|-align=center
!Civilian
|5||colspan=5|stare
||200||100||200||no||retreat
||600||900||600||1200
||300||80||0||30||300
|-align=center
!Pursuit
|6||colspan=2|firing charge||hold and fire||colspan=2|firing charge
||200||40||0||if punched||melee
||600||900||600||1200
||300||80||0||30||300
|}


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