5,389
edits
m (Shinatama: That's super.) |
m (compact table suggestion; please move this to OBD_talk:BINA/OBJC/CMBT) |
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First of all, I plan to release whole CJBOcombat (object), not just parts. That way, it would be piece of cake for end user to import it via OUP. | First of all, I plan to release whole CJBOcombat (object), not just parts. That way, it would be piece of cake for end user to import it via OUP. | ||
Original combat profiles are: | Original combat profiles are: | ||
{|{{Table}} | |||
|-bgcolor=#ffddbb | |||
!Name!!ID!!colspan=5|Behavior part!!colspan=5|Combat part!!colspan=4|Non-combatant part!!colspan=5|Alarm behavior | |||
|-bgcolor=#ffddbb | |||
! || | |||
!long<br>range||medium<br>range||short<br>range||medium<br>retreat||long<br>retreat | |||
!long/medium<br>range||medium/short<br>range||pursuit<br>range||melee<br>override||if no gun | |||
!panic<br>hurt||panic<br>gunfire||panic<br>melee||panic<br>sight | |||
!search<br>distance||enemy ignore<br>distance||enemy attack<br>distance||damage<br>treshold||fight<br>timer | |||
|-align=center | |||
!Stand_and_Fire | |||
|0||colspan=5|hold and fire | |||
||120||40||200||if punched||melee | |||
||600||900||600||1200 | |||
||300||80||0||30||300 | |||
|-align=center | |||
!Sniper | |||
|0xCF=207||colspan=5|hold and fire | |||
||200||20||10||no||melee | |||
||600||900||600||1200 | |||
||300||80||0||30||300 | |||
|-align=center | |||
!Take_my_Big_Black_Stuff | |||
|3||colspan=5|stare | |||
||200||40||200||no||melee | |||
||600||900||600||1200 | |||
||300||80||0||30||300 | |||
|-align=center | |||
!Assault | |||
|4||colspan=2|firing charge||hold and fire||firing charge||hold and fire | |||
||200||40||200||no||melee | |||
||600||900||600||1200 | |||
||300||80||0||30||300 | |||
|-align=center | |||
!Shoot_And_Fight | |||
|2||firing charge||colspan=3|hold and fire||firing charge | |||
||200||40||400||if punched||melee | |||
||600||900||600||1200 | |||
||1000||80||0||30||300 | |||
|-align=center | |||
!Murder | |||
|1||colspan=5|hold and fire | |||
||50||20||20||if punched||melee | |||
||600||900||600||1200 | |||
||300||80||0||30||300 | |||
|-align=center | |||
!Civilian | |||
|5||colspan=5|stare | |||
||200||100||200||no||retreat | |||
||600||900||600||1200 | |||
||300||80||0||30||300 | |||
|-align=center | |||
!Pursuit | |||
|6||colspan=2|firing charge||hold and fire||colspan=2|firing charge | |||
||200||40||0||if punched||melee | |||
||600||900||600||1200 | |||
||300||80||0||30||300 | |||
|} | |||
{| style="white-space:nowrap" width=100% | {| style="white-space:nowrap" width=100% |