OBD:ONSK: Difference between revisions

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[[image:onsk_all.gif]]
[[Image:onsk_all.gif]]




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{{OBD_Table_Header}}
{{OBD_Table_Header}}
|- ALIGN=CENTER VALIGN=TOP
|- ALIGN=CENTER VALIGN=TOP
{{OBDtr| 0x00 | res_id  |FF0000| 01 C3 03 00 | 963 | 00963-sunset.ONSK }}
{{OBDtr| 0x00 | res_id  |FF0000| 01 C3 03 00 | 963     | 00963-sunset.ONSK }}
{{OBDtr| 0x04 | lev_id  |FFFF00| 01 00 00 06 | 3   | level 3 }}
{{OBDtr| 0x04 | lev_id  |FFFF00| 01 00 00 06 | 3       | level 3 }}
{{OBDtr| 0x08 | link32  |00FF00| 01 0D 25 00 | 9485 | skybox top: link to sunset_top.TXMP }}
{{OBDtr| 0x08 | link    |00FF00| 01 0D 25 00 | 9485   | skybox top; link to sunset_top.[[OBD:TXMP|TXMP]] }}
{{OBDtr| 0x0C | link32  |00FF00| 01 0E 25 00 | 9486 | skybox left: link to 09486-sunset_left.TXMP; link always used }}
{{OBDtr| 0x0C | link    |00FF00| 01 0E 25 00 | 9486   | skybox left; link to 09486-sunset_left.[[OBD:TXMP|TXMP]]; link always used }}
{{OBDtr| 0x10 | link32  |00FF00| 01 0F 25 00 | 9487 | skybox left: link to 09487-sunset_right.TXMP; link always used }}
{{OBDtr| 0x10 | link    |00FF00| 01 0F 25 00 | 9487   | skybox left; link to 09487-sunset_right.[[OBD:TXMP|TXMP]]; link always used }}
{{OBDtr| 0x14 | link32  |00FF00| 01 0C 25 00 | 9484 | skybox front: link to 09484-sunset_front.TXMP; link always used }}
{{OBDtr| 0x14 | link    |00FF00| 01 0C 25 00 | 9484   | skybox front; link to 09484-sunset_front.[[OBD:TXMP|TXMP]]; link always used }}
{{OBDtr| 0x18 | link32  |00FF00| 01 0B 25 00 | 9483 | skybox back: link to 09483-sunset_back.TXMP; link always used }}
{{OBDtr| 0x18 | link    |00FF00| 01 0B 25 00 | 9483   | skybox back; link to 09483-sunset_back.[[OBD:TXMP|TXMP]]; link always used }}
{{OBDtr| 0x1C | link32  |00FF00| 00 00 00 00 | 0    | unused; always the same }}
{{OBDtr| 0x1C | link    |00FF00| 00 00 00 00 | unused  | skybox bottom; unused; always the same }}
{{OBDtr| 0x20 | link32  |00FF00| 01 10 25 00 | 9488 | link to 09488-sunset_sun.TXMP (image exists, but not used in the game); only level 2 and 3 use this link }}
{{OBDtr| 0x20 | link    |00FF00| 01 10 25 00 | 9488   | planet 1; link to 09488-sunset_sun.[[OBD:TXMP|TXMP]]; only used in level 2 and 3 }}
{{OBDtr| 0x24 | link32  |00FF00| 00 00 00 00 | 0    | unused; always the same }}
{{OBDtr| 0x24 | link    |00FF00| 00 00 00 00 | unused  | planet 2; unused; always the same }}
{{OBDtr| 0x28 | link32  |00FF00| 00 00 00 00 | 0    | unused; always the same }}
{{OBDtr| 0x28 | link    |00FF00| 00 00 00 00 | unused  | planet 3; unused; always the same }}
{{OBDtr| 0x2C | link32  |00FF00| 00 00 00 00 | 0    | unused; always the same }}
{{OBDtr| 0x2C | link    |00FF00| 00 00 00 00 | unused  | planet 4; unused; always the same }}
{{OBDtr| 0x30 | link32  |00FF00| 00 00 00 00 | 0    | unused; always the same }}
{{OBDtr| 0x30 | link    |00FF00| 00 00 00 00 | unused  | planet 5; unused; always the same }}
{{OBDtr| 0x34 | link32  |00FF00| 00 00 00 00 | 0    | unused; always the same }}
{{OBDtr| 0x34 | link    |00FF00| 00 00 00 00 | unused  | planet 6; unused; always the same }}
{{OBDtr| 0x38 | link32  |00FF00| 00 00 00 00 | 0    | unused; always the same }}
{{OBDtr| 0x38 | link    |00FF00| 00 00 00 00 | unused  | planet 7; unused; always the same }}
{{OBDtr| 0x3C | link32  |00FF00| 00 00 00 00 | 0    | unused; always the same }}
{{OBDtr| 0x3C | link    |00FF00| 00 00 00 00 | unused  | planet 8; unused; always the same }}
{{OBDtr| 0x40 | link32  |00FF00| 00 00 00 00 | 0    | unused; always the same }}
{{OBDtr| 0x40 | link    |00FF00| 00 00 00 00 | unused  | sun flare texture; unused; always the same }}
{{OBDtr| 0x44 | link32  |00FF00| 01 11 25 00 | 9489 | link to 09489-lensflare02.TXMP; link always used; (zero byte file, image not used too) }}
{{OBDtr| 0x44 | link    |00FF00| 01 11 25 00 | 9489   | star 1; link to 09489-lensflare02.[[OBD:TXMP|TXMP]]; always used (see below) }}
{{OBDtr| 0x48 | link32  |00FF00| 00 00 00 00 | 0    | unused; always the same }}
{{OBDtr| 0x48 | link    |00FF00| 00 00 00 00 | unused  | star 2; unused; always the same }}
{{OBDtr| 0x4C | link32  |00FF00| 00 00 00 00 | 0    | unused; always the same }}
{{OBDtr| 0x4C | link    |00FF00| 00 00 00 00 | unused  | star 3; unused; always the same }}
{{OBDtr| 0x50 | link32  |00FF00| 00 00 00 00 | 0    | unused; always the same }}
{{OBDtr| 0x50 | link    |00FF00| 00 00 00 00 | unused  | star 4; unused; always the same }}
{{OBDtr| 0x54 | link32  |00FF00| 00 00 00 00 | 0    | unused; always the same }}
{{OBDtr| 0x54 | link    |00FF00| 00 00 00 00 | unused  | star 5; unused; always the same }}
{{OBDtr| 0x58 | int32   |00FFFF| 01 00 00 00 | 1    |  }}
{{OBDtr| 0x58 | uint32   |00FFFF| 01 00 00 00 | 1       | number of used planets }}
{{OBDtr| 0x5C | int32   |FF00FF|  |  |  }}
{{OBDtr| 0x5C | uint32   |FF00FF| FF FF FF FF | -1      | number of planets with lensflares }}
{{OBDtr| 0x60 | float |FFC8C8| 00 00 80 3F | 1.000000| planet 1; U-scaling }}
{{OBDtr| 0x64 | char[28] |FFC8C8| AD DE      | dead    | planets 2-8; U-scaling }}
{{OBDtr| 0x80 | float  |FFFFC8| 00 00 80 3F | 1.000000| planet 1; V-scaling }}
{{OBDtr| 0x84 | char[28] |FFFFC8| AD DE      | dead    | planets 2-8; V-scaling }}
{{OBDtr| 0xA0 | float  |C8FFC8| 00 00 00 00 | 0.000000| planet 1; elevation in radians }}
{{OBDtr| 0xA4 | char[28] |C8FFC8| AD DE      | dead   | planets 2-8; elevation in radians }}
{{OBDtr| 0xC0 | float |C8FFFF| 00 00 00 00 | 0.000000| planet 1; azimuth in radians }}
{{OBDtr| 0xC4 | char[28] |C8FFFF| AD DE      | dead    | planets 2-8; azimuth in radians }}
{{OBDtr| 0xE0 | float |FFC8FF| 00 00 80 40 | 4.000000| lensflare size }}
{{OBDtr| 0xE4 | float |FFC800| 00 00 80 3F | 1.000000| lensflare alpha }}
{{OBDtr| 0xE8 | uint32    |C800C8| 00 00 00 00 | 0      | number of stars to generate }}
{{OBDtr| 0xEC | uint32    |C87C64| 45 00 00 00 | 69      | random seed for star generation }}
{{OBDtr| 0xF0 | uint32    |B0C3D4| 01 00 00 00 | 1      | star textures count; ignored }}
|}


;Skybox
:The skybox is just a cube drawn using the skybox textures. The bottom face of the cube is never used/drawn.


{{OBDtr| 0x08 | char[22] |00FF00| AD DE      | dead | unused }}
;Planets
{{OBDtr| 0x0E | int16    |00FFFF| 0D 00      | 13  | array size }}
:There can be up to 8 "planets" displayed using the specified textures, sizes and positions. Unfortunately there is a bug and they're no occluded by anything.
{{OBDtrBK}}
{{OBDtr| 0x00 | int32    |FFC8C8| 01 C1 09 00 | 2497 | link to 02497-KONPISaim_screen_run.[[OBD:TRAS|TRAS]] }}
|}


;Sun Flare
:For the first "planet" an optional "flare" can be drawn. It does not appear to work correctly and since planets don't display correctly the flare is not of much use.


{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0
|- ALIGN=CENTER BGCOLOR="#FFDDBB"
| WIDTH=15% | <B>Hex</B>
| WIDTH=15% | <B>Translation</B>
| WIDTH=70% | <B>Meaning</B>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FF0000" | 01 '''C3 03''' 00
| 963
| ALIGN=LEFT | 00963-sunset.ONSK
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFFF00" | 01 00 00 '''06'''
| 3
| ALIGN=LEFT | level 3
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00FF00" | 01 '''0D 25''' 00
| 9485
| ALIGN=LEFT | skybox top: link to sunset_top.[[OBD:TXMP|TXMP]]
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00FF00" | 01 '''0E 25''' 00
| 9486
| ALIGN=LEFT | skybox left: link to sunset_left.[[OBD:TXMP|TXMP]]
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00FF00" | 01 '''0F 25''' 00
| 9487
| ALIGN=LEFT | skybox right: link to sunset_right.[[OBD:TXMP|TXMP]]
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00FF00" | 01 '''0C 25''' 00
| 9484
| ALIGN=LEFT | skybox front: link to sunset_front.[[OBD:TXMP|TXMP]]
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00FF00" | 01 '''0B 25''' 00
| 9483
| ALIGN=LEFT | skybox back: link to sunset_back.[[OBD:TXMP|TXMP]]
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00FF00" | 00 00 00 00
| 0
| ALIGN=LEFT | skybox bottom: [[OBD:TXMP|TXMP]] link, never used
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00FF00" | 01 '''10 25''' 00
| 9488
| ALIGN=LEFT | planet 1; link to sunset_sun.[[OBD:TXMP|TXMP]]
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00FF00" | 00 00 00 00
| 0
| ALIGN=LEFT | planet 2; TXMP link, never used
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00FF00" | 00 00 00 00
| 0
| ALIGN=LEFT | planet 3; TXMP link, never used
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00FF00" | 00 00 00 00
| 0
| ALIGN=LEFT | planet 4; TXMP link, never used
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00FF00" | 00 00 00 00
| 0
| ALIGN=LEFT | planet 5; TXMP link, never used
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00FF00" | 00 00 00 00
| 0
| ALIGN=LEFT | planet 6; TXMP link, never used
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00FF00" | 00 00 00 00
| 0
| ALIGN=LEFT | planet 7; TXMP link, never used
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00FF00" | 00 00 00 00
| 0
| ALIGN=LEFT | planet 8; TXMP link, never used
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00FF00" | 00 00 00 00
| 0
| ALIGN=LEFT | sun flare TXMP, never used
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00FF00" | 01 '''11 25''' 00
| 9489
| ALIGN=LEFT | star 1; always lensflare02.[[OBD:TXMP|TXMP]]
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00FF00" | 00 00 00 00
| 0
| ALIGN=LEFT | star 2; TXMP link, never used
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00FF00" | 00 00 00 00
| 0
| ALIGN=LEFT | star 3; TXMP link, never used
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00FF00" | 00 00 00 00
| 0
| ALIGN=LEFT | star 4; TXMP link, never used
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00FF00" | 00 00 00 00
| 0
| ALIGN=LEFT | star 5; TXMP link, never used
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00FFFF" | 01 00 00 00
| 0
| ALIGN=LEFT | number of planets
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FF00FF" | FF FF FF FF
| unknown
| ALIGN=LEFT | unknown, always the same; either -1 or opaque white (ARGB)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8C8" | 00 00 80 3F
| 1.000000
| ALIGN=LEFT | planet 1: U-scaling in percent
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFFFC8" | AD DE
| not used
| ALIGN=LEFT | planets 2-8: U-scaling in percent
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C8FFC8" | 00 00 80 3F
| 1.000000
| ALIGN=LEFT | planet 1: V-scaling in percent
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C8FFFF" | AD DE
| not used
| ALIGN=LEFT | planets 2-8: V-scaling in percent
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8FF" | 00 00 00 00
| 0.000000
| ALIGN=LEFT | planet 1: elevation in radians
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC800" | AD DE
| not used
| ALIGN=LEFT | planets 2-8: elevation in radians
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C800C8" | 00 00 00 00
| 0.000000
| ALIGN=LEFT | planet 1: azimuth in radians
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C87C64" | AD DE
| not used
| ALIGN=LEFT | planet 2-8: azimuth in radians
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#B0C3D4" | 00 00 80 40
| 4.000000
| ALIGN=LEFT | unknown, always the same
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#E7CEA5" | 00 00 80 3F
| 1.000000
| ALIGN=LEFT | unknown, always the same
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFDDDD" | 00 00 00 00
| 0
| ALIGN=LEFT | unknown, always the same; number of ?
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#64AAAA" | 45 00 00 00
| 69
| ALIGN=LEFT | unknown, always the same; number of ?
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#EBEBEB" | 01 00 00 00
| 1
| ALIGN=LEFT | unknown, always the same
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#8C8CCC" | AD DE
| dead
| ALIGN=LEFT | not used, always the same
|}
;TXMP links
:According to the swapcode table, the 20 links are in fact 4 groups:
:*6 (skybox, bottom one is never used)
:*8 (only first one is ever used (sun))
:*1 (never used)
:*5 (first one always lensflare02, other 4 never used)
;Issues with the sun
:After upscaling and positioning the sun, two bugs remain:
:*the sun texture is rotated 90° counter-clockwise
:*the sun isn't occluded by anything at all :(
;Planets
:Multiple planets work, but the occlusion issue is still there.
;Stars
;Stars
:Stars are not placed the way plantes are.
:A fixed number of stars can be displayed at random positions in the sky. Doesn't appear to work, the stars are not visible and the game crashes when the level ends.
:They are probably generated at random...
 
 
;Original ONSK
;Original ONSK
*afternoon (level 1)
*afternoon (level 1)
Line 219: Line 65:
*crapsky (level 19)
*crapsky (level 19)
*night (all the other levels except level 13, which has no ONSK)
*night (all the other levels except level 13, which has no ONSK)
All ONSK are identical apart from the sun stuff (see above) and the skybox textures.


----
 
{{OBD_File_Footer|type=ONSK|prev=ONSA|next=ONTA|name=Oni Sky Class}}
{{OBD_File_Footer|type=ONSK|prev=ONSA|next=ONTA|name=Oni Sky Class|family=Level}}
 
{{OBD}}
279

edits