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m (Oni2:Cyntaur moved to Oni2:Hex Hound) |
m (→Addons: stilts) |
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:Additional manipulators can be located in the palms and elbows, as well as under the Hound's neck and head (sensors/feelers). | :Additional manipulators can be located in the palms and elbows, as well as under the Hound's neck and head (sensors/feelers). | ||
===Addons=== | ===Addons=== | ||
:Combat variants come with the obvious array of guns, melee weapons and armor plates. | :Combat variants come with the obvious array of guns, melee weapons and armor plates. Stilts (longer legs), too. | ||
:Also, the limbs can be fit with engines acting as locomotion modifiers: wheels, jets/boosters, anti-grav, grapples. | :Also, the limbs can be fit with engines acting as locomotion modifiers: wheels, jets/boosters, anti-grav, grapples. | ||
::In most cases the locomotion addons may affect the combat skills as well (wall climbing, jumping, greater speed, etc) | ::In most cases the locomotion addons may affect the combat skills as well (wall climbing, jumping, greater speed, etc) | ||
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==References== | ==References== | ||
Most of these connections came ''a posteriori'' : the core design came pretty much by itself; 100% biological cyntaurs came first, with a few variants, mechanized variants next. The idea of a swift, blurred motion, with incredibly "elegant" envelopes for the Cyntaur's movements even though it consists of rigid parts is relatively new, and especially appealing as far as the graphical support is concerned (rendering that "creepy grace" is much more of a challenge for a 3D modeler/animator than for a 2D artist). | Most of these connections came ''a posteriori'' : the core design came pretty much by itself; 100% biological cyntaurs came first, with a few variants, mechanized variants next. The idea of a swift, blurred motion, with incredibly "elegant" envelopes for the Cyntaur's movements even though it consists of rigid parts is relatively new, and especially appealing as far as the graphical support is concerned (rendering that "creepy grace" is much more of a challenge for a 3D modeler/animator than for a 2D artist). |