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m (changed a row + added a row) |
m (rotation added) |
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there are 19 bones per human body | |||
when composing a body of them, one at first rotates a particular body part in the order: z, y, x; then translates the bodypart to the vector from the TRTA array, and then applies parent body part's transformation to it | |||
the rotation values are: | |||
<code> | |||
<pre> | |||
(0, PI/2, PI/2), // pelvis | |||
(0, PI, 0), // left thigh | |||
(0, 0, 0), // left calf | |||
(0, 0, 0), // left foot | |||
(0, PI, 0), // right thigh | |||
(0, 0, 0), // right calf | |||
(0, 0, 0), // right foot | |||
(0, 0, 0), // mid | |||
(0, 0, 0), // chest | |||
(0, 0, 0), // neck | |||
(0, 0, 0), // head | |||
(PI/2, PI/2, PI/2), // left shoulder | |||
(0, PI/2, 0), // left arm | |||
(0, 0, 0), // left wrist | |||
(PI/2, 0, 0), // left fist | |||
(PI/2, PI/2, PI/2), // right shoulder | |||
(0, PI/2, 0), // right arm | |||
(0, 0, 0), // right wrist | |||
(PI/2, 0, 0) // right fist | |||
</pre> | |||
</code> | |||
{{OBD_File_Footer | type=TRCM | prev=TRBS | next=TRGA | name=Totoro Quaternion Body | family=Character}} | {{OBD_File_Footer | type=TRCM | prev=TRBS | next=TRGA | name=Totoro Quaternion Body | family=Character}} |
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