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| [[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File Types]] >> ENVP File
| | {{OBD_File_Header | type=ENVP | prev=DPge | next=FILM | name=Env Particle Array | family=Level | align=center}} |
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| <CENTER>[[OBD:DPge|<==]] <FONT SIZE=5>ENVP File</FONT> [[OBD:FILM|==>]]<BR>
| | [[Image:envp_a.gif]] |
| <FONT SIZE=2>Env Particle Array - Level File</FONT></CENTER>
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| http://www.fh-eberswalde.de/user/dkriesch/onistuff/images/envp_a.gif
| | {{Table}} |
| | {{OBDth}} |
| | {{OBDtr| 0x00 | res_id |FF0000| 01 9B 02 00 | 667 | 00667-.ENVP }} |
| | {{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 06 | 3 | level 3 }} |
| | {{OBDtr| 0x08 | char[22] |00FF00| AD DE | dead | padding }} |
| | {{OBDtr| 0x1E | uint16 |00FFFF| 42 00 | 66 | array size }} |
| | {{OBDtrBK}} |
| | {{OBDtr2|0x00 | char[64] |FFC8C8| locklight | particle class name (reference to 06079-3RAPlocklight.[[OBD:BINA/PAR3|BINA]] in level 0) }} |
| | {{OBDtr2|0x40 | char[48] |FFFFC8| lock1_locklight01 | particle tag name; lookup name for use in scripts via the [[particle]] command }} |
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| | |- ALIGN=CENTER VALIGN=TOP |
| | |0x70||matrix|| |
| | {|border=1 cellspacing=0 style="white-space:nowrap" |
| | |-BGCOLOR="#C8FFC8" |
| | |00 00 80 BF||52 D2 43 B3||2E B4 61 B7 |
| | |-BGCOLOR="#C8FFFF" |
| | |2F B4 61 37||FD B7 AA B7||00 00 80 BF |
| | |-BGCOLOR="#FFC8FF" |
| | |4A A5 42 33||00 00 80 BF||FD B7 AA 37 |
| | |-BGCOLOR="#FFC800" |
| | |BA E1 20 44||C9 C4 50 41||05 EB 89 C3 |
| | |} |
| | | |
| | {|border=1 cellspacing=0 style="white-space:nowrap" |
| | |- |
| | |1.000000||-0.000000||-0.000013 |
| | |- |
| | |0.000013||-0.000020||-1.000000 |
| | |- |
| | |0.000000||-1.000000||0.000020 |
| | |- |
| | |643.526978||13.048043||-275.836090 |
| | |} |
| | |ALIGN=LEFT|transform matrix for the particle (in world space) |
| | {{OBDtr| 0xA0 | float |C800C8| 00 00 80 3F | 1.000000 | decal x scale }} |
| | {{OBDtr| 0xA4 | float |C87C64| 00 00 80 3F | 1.000000 | decal y scale }} |
| | {{OBDtr| 0xA8 | uint16 |B0C4D5| 00 00 | 0 | runtime: flags }} |
| | {{OBDtr| 0xAA | uint16 |B0C4D5| 00 00 | 0 | runtime: owner type }} |
| | {{OBDtr| 0xAC | uint32 |B0C4D5| 00 00 00 00 | 0 | runtime: pointer to owner particle }} |
| | {{OBDtr| 0xB0 | uint32 |B0C4D5| 00 00 00 00 | 0 | runtime: pointer to dynamic matrix }} |
| | {{OBDtr| 0xB4 | uint32 |B0C4D5| 00 00 00 00 | 0 | runtime: pointer to particle class }} |
| | {{OBDtr| 0xB8 | uint32 |B0C4D5| 00 00 00 00 | 0 | runtime: pointer to spawned particle }} |
| | {{OBDtr| 0xBC | uint32 |B0C4D5| 00 00 00 00 | 0 | runtime: pointer to spawned particle header }} |
| | {{OBDtr| 0xC0 | uint32 |B0C4D5| 00 00 00 00 | 0 | runtime: pointer to previous particle in global spawned particle list }} |
| | {{OBDtr| 0xC4 | uint32 |B0C4D5| 00 00 00 00 | 0 | runtime: pointer to next particle in global spawned particle list }} |
| | {{OBDtr| 0xC8 | uint32 |B0C4D5| 00 00 00 00 | 0 | runtime: pointer to position in hash list (hash table of all spawned particles with tag names) }} |
| | {{OBDtr| 0xCC | uint32 |B0C4D5| 00 00 00 00 | 0 | runtime: pointer to position in tag list (linked list of all spawned particles with the same tag name) }} |
| | |} |
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| <TABLE BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0>
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| <TR ALIGN=CENTER BGCOLOR="#FFDDBB"><TD WIDTH=15%><B>Hex</B></TD><TD WIDTH=15%><B>Translation</B></TD><TD WIDTH=70%><B>Meaning</B></TD></TR>
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| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FF0000">01 9B 02 00</TD><TD>667</TD><TD ALIGN=LEFT>00667-.ENVP</TD></TR>
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| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFFF00">01 00 00 06</TD><TD>3</TD><TD ALIGN=LEFT>level 3</TD></TR>
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| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#00FF00">AD DE</TD><TD>dead</TD><TD ALIGN=LEFT>not used</TD></TR>
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| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#00FFFF">42 00</TD><TD>66</TD><TD ALIGN=LEFT>66 packages follow (one package is edged in black)</TD></TR>
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| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000"><TD COLSPAN=3><FONT SIZE=2 COLOR="#FFFFFF">Below follows the first package.</FONT></TD></TR>
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| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8C8" COLSPAN=2><TT>locklight</TT></TD><TD ALIGN=LEFT>3D particle (06079-3RAPlocklight.BINA of level 0)</TD></TR>
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| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFFFC8" COLSPAN=2><TT>lock1_locklight01</TT></TD><TD ALIGN=LEFT>name of the particle</TD></TR>
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| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C8FFC8">00 00 80 BF</TD><TD>-1.000000</TD><TD ALIGN=LEFT>unknown</TD></TR>
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| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C8FFC8">52 D2 43 B3</TD><TD>-4.559326e-8</TD><TD ALIGN=LEFT>unknown</TD></TR>
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| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C8FFC8">2E B4 61 B7</TD><TD>-0.000013</TD><TD ALIGN=LEFT>unknown</TD></TR>
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| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C8FFFF">2F B4 61 37</TD><TD>0.000013</TD><TD ALIGN=LEFT>unknown</TD></TR>
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| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C8FFFF">FD B7 AA B7</TD><TD>-0.000020</TD><TD ALIGN=LEFT>unknown</TD></TR>
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| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C8FFFF">00 00 80 BF</TD><TD>-1.000000</TD><TD ALIGN=LEFT>unknown</TD></TR>
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| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8FF">4A A5 42 33</TD><TD>4.531947e-8</TD><TD ALIGN=LEFT>unknown</TD></TR>
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| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8FF">00 00 80 BF</TD><TD>-1.000000</TD><TD ALIGN=LEFT>unknown</TD></TR>
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| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8FF">FD B7 AA 37</TD><TD>0.000020</TD><TD ALIGN=LEFT>unknown</TD></TR>
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| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC800">BA E1 20 44</TD><TD>643.526978</TD><TD ALIGN=LEFT>x-position of the particle</TD></TR>
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| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC800">C9 C4 50 41</TD><TD>13.048043</TD><TD ALIGN=LEFT>y-position (height) of the particle</TD></TR>
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| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC800">05 EB 89 C3</TD><TD>-275.836090</TD><TD ALIGN=LEFT>z-position of the particle</TD></TR>
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| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C800C8">00 00 80 3F</TD><TD>1.000000</TD><TD ALIGN=LEFT>unknown; always the same</TD></TR>
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| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C87C64">00 00 80 3F</TD><TD>1.000000</TD><TD ALIGN=LEFT>unknown; always the same</TD></TR>
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| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#B0C3D4">00 00 00 00</TD><TD>0</TD><TD ALIGN=LEFT>unknown; always zero</TD></TR>
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| </TABLE>
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| | ;Environment particles |
| | :Door lock lights, lights, fire, smoke, steam, "electricity", etc. Loose particles are normally added to the [[OBD:BINA/OBJC/PART|level particle collection]]. ENVP is used by the level importer tool to store particles attached to [[OBD:OBOA|objects]] or [[OBD:BINA/OBJC/FURN|furniture]]. |
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| | ;Transformation matrix |
| | :Used to orient and stretch the particles (decals, lock lights, etc). |
| | :See e.g. [[OBD:CRSA|CRSA]] for a detailed explanation. |
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| <CENTER>Here you can download the complete overview of all ENVP files as a text file.<BR>Copy it to a spreadsheet calculation program like Excel.<BR><UL><LI>[http://www.fh-eberswalde.de/user/dkriesch/onistuff/subfold/text/oni_envp_dc.txt text file] with commas as decimal hyphens (103 kb)</LI><LI>[http://www.fh-eberswalde.de/user/dkriesch/onistuff/subfold/text/oni_envp_dp.txt text file] with points as decimal hyphens (103 kb)</LI></UL></CENTER>
| | {{OBD_File_Footer | type=ENVP | prev=DPge | next=FILM | name=Env Particle Array | family=Level}} |
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| | | {{OBD}} |
| <HR>
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| <CENTER>[[OBD:DPge|<==]] <B>ENVP File</B> [[OBD:FILM|==>]]</CENTER>
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| <HR>
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| [[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File Types]] >> ENVP File
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