Talk:OniSplit: Difference between revisions

My workflow
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(My workflow)
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[[User:Neo|Neo]]
[[User:Neo|Neo]]
Neo, that's about the workflow that I developed in working with the 3D models.  I probably should have tried something basic, like swapping geometries from different characters, instead of trying to import the Masterchief model.  But that's me. :-) 
I tried a couple of approaches, first, I imported the entire Masterchief model into Cheetah3D, then positioned the parts similar to the way Blender imports the TRBS Collada files (That weird looking way that the arms and legs are rotated, though, I don't think I got the arms rotation correct)  Since Cheetah3D cannot import or export Collada yet (The author says after the next FBX SDK comes out, he'll work on Collada) I have been exporting the file as .3DS.  Next import into Blender, scale the model to size.  Use the clear/apply scaling to obdata.  Move the center point (object/transform center to cursor) to hopefully the correct position for each part, rename each part (Blender does not import the names correctly).  Parent all the parts.  Export the current scene with triangles, disable physics, use relative paths (is that needed?).  Import into Oni... start game, select level where I imported the character. CRASH!
To isolate the cause, I then tried another approach.  Import into Blender the Elite Hard TRBS Collada file created by Onisplit, then replaced a part, with the Masterchief part. Import into Oni and I would see the Elite with some Masterchief part. Next add another part and so on. This is time consuming, saving as I'm going along.  Then, made another change, imported to Oni, CRASH.  No problem, just delete the part and try again. But from that point on, any changes, even trying to undo the changes and go back to a point that worked, resulted in Oni crashing.  That's where I lost the few hours work. Next time, as I make a change, I'll save the file in a different name.
But while, doing this process revealed some errors in the Masterchief's parts which owldreamer was able to fix.
If you see anything I'm doing wrong, or can suggest a better workflow, please let me know.
Thanks,
EdT
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