User talk:Neo: Difference between revisions

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[[User:Neo|Neo]]
[[User:Neo|Neo]]
:'''But what about TRAM? Would that allow us to blend elements of combat moves from different characters? Of course, I don't know if what I'm asking is even possible''' I'm not sure what you mean by blending. Do you mean in a single TRAM? If so, it will all depend on how well your 3D tool interacts with COLLADA's animation support (basically, forget about Blender for now). And as for "bastardizing" fighting styles, you can already do so rather easily by hex-editing the TRAM filenames at the end of a TRAC*.oni (but probably you ''were'' asking about modding the animation tracks...)
:'''Since Blender ignores the vertex normals as Neo states, I wanted to see if I could use Cheetah3D instead.''' Yeah, but the normals you got are nothing to be confident about. Konoko is clearly faceted, so either the normals are missing or they are not smooth enough in the FBX. You want to figure that out.
:'''Rather, this outfit is more of my tribute to GITS, than anything else.''' Sure, but as far as tributes go, surely it doesn't have to look like Konoko dyed her hair and painted her jeans. You have to be more creative in your choice of body part meshes. I'll show you what I mean in a short while.
::[[User:Geyser|geyser]] 16:15, 3 May 2008 (CEST)