Search results

Jump to navigation Jump to search
  • Following are the formats used for the various data fields in Oni's [[OBD:File types|data types]]. [[OUP]] could/should have special GUI settings for some of the types:
    6 KB (907 words) - 20:07, 7 March 2021
  • ...rst caused a chain reaction of defections and new alliances that took down the WCG almost overnight (on a political time scale).''' ...with the "final frontier" right now. Here are where some of the nations of the world lie in Gundam's version of 2307 A.D.:
    9 KB (1,492 words) - 19:36, 7 March 2021
  • ...yismine''', but see "Unlocking it" and "Activating it" below before trying the code. .... It just needed to be unlocked, as the community [[History of Oni modding/The tale of Dev Mode|learned back in 2006]].
    22 KB (3,498 words) - 15:44, 6 December 2023
  • [[Image:Oni 2 - The Rooftops.jpg|right|thumb|300px|The un-textured Rooftops level.]] ...ps", fightandshoot and M03_A03_Construction_Kev. Most layouts were used by the developers to test features or assets, but some are rather substantial, lik
    24 KB (3,848 words) - 22:57, 13 February 2022
  • ...n {{C14}}. The related objective page refers to the place as "the heart of the Sturmanderung megacomputer". ...om helicopters and cargo planes. Then again, there can be tunnels all over the place for all we know.
    10 KB (1,679 words) - 21:53, 9 December 2023
  • Unprocessed files like PNG can be imported by drag and drop in the Content Browser. They will be saved as .uasset in the folder you dropped the original file.
    15 KB (2,391 words) - 20:39, 23 June 2020
  • This tutorial shows you how to create the [http://mods.oni2.net/node/388 animation rig for Blender] (made by geyser) The purpose of this rig is to give us much better tools to animate, compared to
    44 KB (7,228 words) - 21:50, 5 February 2023
  • #Outside shot of TCTF #make this box animation last as long as conversation
    11 KB (1,326 words) - 17:50, 18 May 2024
  • #Outside shot of TCTF #make this box animation last as long as conversation
    11 KB (1,331 words) - 17:51, 18 May 2024
  • ...CHIVE%203/Documents/onipos4.doc original file]. Commentary is available on the Talk page. ...ricochets and screams pierced the air. Konoko closed her eyes, relishing the sounds of vengeance. A roomful of her enemies dead, and she hadn’t fired
    11 KB (1,750 words) - 00:46, 31 August 2011
  • ONWC files in level[1-19]_Final are 0-byte files. The actual data is in the ONWC files of level 0; below is an example. Unless specified otherwise, the coordinates are relative to the weapon's mesh (x = forwards, y = left, z = up).
    18 KB (2,420 words) - 17:58, 19 May 2024
  • ...uments Oni's built-in (or "native") scripting variables. The other half of the available scripting commands are in [[BSL:Functions]]. :"OK-D": both platforms can use this command, but Windows Oni requires the Daodan DLL
    26 KB (4,055 words) - 20:16, 15 April 2023
  • * '''open the Script Editor: [Alt] + [4]''' * '''run the current code in the Script Editor window: [F5]'''
    54 KB (6,911 words) - 17:38, 21 February 2022
  • [[Image:Windows (UK) box art - front.jpg|thumb|250px]] {{Hatnote|For other articles under the name "Oni", see [[Oni (disambiguation)]].}}
    35 KB (5,561 words) - 21:58, 26 May 2024
  • ...o deliberately change their appearance. She shuddered as she wondered what the ninja Mukade must have gone through to gain his black exoskeleton. ...odan plant and poisoned by the unclean air, that had driven him to develop the Chrysalis that had saved humanity.
    38 KB (6,902 words) - 18:39, 7 February 2021
  • ...ment. To learn about changes made to the levels and other game assets, see the [[Pre-beta content]] page.}} ...only teased in interviews – however those teased features are collected in the final section.
    17 KB (2,757 words) - 15:15, 5 May 2024
  • "A storyline for Oni 2" was a brainstorming thread on the Oni Central Forum that ran from April 2005 to May 2006. It is summarized by ....org/forums/index.php?threadid=9</nowiki> at one time, but the archive for the Infinite Core era of OCF is now down, so that link is now a 404. [http://we
    37 KB (6,313 words) - 01:14, 27 March 2020
  • <center><big>'''What can we do to improve on the original Oni?'''</big></center> <center>from the mouths of the critics</center>
    34 KB (6,023 words) - 17:42, 11 October 2023
  • The main page for [[UnrealOni|'''UnrealOni''' can be found HERE]]. If the demo is going to be extended it would be better to work with original/free
    53 KB (8,102 words) - 14:47, 24 March 2024
  • Following is an overview of each of the 65 significant data types (45 basic, 16 OBJC, and 4 BINA) and 43 sub-types ...png]] Unavailable, see [[OBD:File types|OBD docs]]<br />if you wish to mod the file type
    24 KB (3,891 words) - 16:26, 11 February 2024
View ( | ) (20 | 50 | 100 | 250 | 500)