Offset |
Type |
Raw Hex |
Value |
Description
|
0x00 |
res_id |
01 4E 02 00 |
590 |
00590-.AKVA
|
0x04 |
lev_id |
01 00 00 06 |
3 |
level 3
|
0x08 |
char[20] |
AD DE |
dead |
unused
|
0x1C |
int32 |
1E 01 00 00 |
10000 |
array size
|
First element (black outline)
|
0x00 |
int32 |
00 00 00 00 |
0 |
index into AKBP array; BSP tree for this BNV
|
0x04 |
int32 |
00 00 00 00 |
0 |
BNV's ID (same as index in array)
|
0x08 |
int32 |
00 00 00 00 |
0 |
index into AKBA array; "side" range start
|
0x0C |
int32 |
06 00 00 00 |
6 |
index into AKBA array; "side" range end
|
0x10 |
int32 |
FF FF FF FF |
-1 |
index in array of child BNV
|
0x14 |
int32 |
FF FF FF FF |
-1 |
index in array of sibling BNV
|
0x18 |
int32 |
FF FF FF FF |
-1 |
runtime only
|
0x1C |
int32 |
C9 00 00 00 |
201 |
size of the pathfinding grid along x in tiles
|
0x20 |
int32 |
16 00 00 00 |
22 |
size of the pathfinding grid along z in tiles
|
0x24 |
offset |
A0 3A 47 00 |
00 47 3A A0 |
at this position starts the pathfinding grid part in the raw file
|
0x28 |
int32 |
F7 01 00 00 |
503 |
size of the pathfinding grid part in the raw file in bytes
|
0x2C |
float |
00 00 80 40 |
4.000000 |
tile size of the pathfinding grid
|
0x30 |
float |
00 00 20 41 |
10.000000 |
AABB X- (AABB = Axis-aligned bounding box)
|
0x34 |
float |
00 00 58 C1 |
-13.500000 |
AABB X-
|
0x38 |
float |
00 80 2A C4 |
−682.000000 |
AABB Z-
|
0x3C |
float |
00 40 47 44 |
797.000000 |
AABB X+
|
0x40 |
float |
00 00 22 42 |
40.500000 |
AABB Y+
|
0x44 |
float |
00 00 19 C4 |
-612.000000 |
AABB Z+
|
0x48 |
int16 |
FE FF |
-2 |
grid x origin (in tiles)
|
0x4A |
int16 |
FE FF |
-2 |
grid z origin (in tiles)
|
0x4C |
int32 |
00 00 00 00 |
0 |
BNV's ID again
|
0x50 |
int32 |
00 00 00 00 |
0 |
runtime only
|
0x54 |
int32 |
00 00 00 00 |
0 |
path debug info size
|
0x58 |
int32 |
00 00 00 00 |
0 |
path debug info offset (in the raw file)
|
0x5C |
int32 |
04 00 00 00 |
4 |
flags; used values:
- 0x01 00 00 00 - sloped floor
- 0x04 00 00 00 - BNV used
- 0x10 00 00 00 - no grid
|
0x60 |
float |
00 00 00 00 |
0.000000 |
if "sloped", x-component of floor/ceiling normal
|
0x64 |
float |
00 00 00 00 |
0.000000 |
if "sloped", y-component of floor/ceiling normal
|
0x68 |
float |
00 00 00 00 |
0.000000 |
if "sloped", z-component of floor/ceiling normal
|
0x6C |
float |
00 00 00 00 |
0.000000 |
if "sloped", distance of floor plane to origin
|
0x70 |
float |
00 00 00 00 |
0.000000 |
if "sloped", distance of ceiling plane to origin
|