table moved to CMBT talk. These tables will remain here for some time, then will be deleted...
Name
|
Stand_and_Fire
|
profile ID
|
0 ( 00 )
|
behavior part
|
|
long range
|
hold and fire
|
medium range
|
hold and fire
|
short range
|
hold and fire
|
medium retreat
|
hold and fire
|
long retreat
|
hold and fire
|
combat part
|
|
long/medium range
|
120
|
medium/short range
|
40
|
pursuit range
|
200
|
melee override
|
if punched
|
if no gun
|
melee
|
non-combatant part
|
|
panic hurt
|
600
|
panic gunfire
|
900
|
panic melee
|
600
|
panic sight
|
1200
|
alarm behavior
|
|
search distance
|
300
|
enemy ignore distance
|
80
|
enemy attack distance
|
0
|
damage treshold
|
30
|
fight timer
|
300
|
|
Name
|
Sniper
|
profile ID
|
207 ( cf )
|
behavior part
|
|
long range
|
hold and fire
|
medium range
|
hold and fire
|
short range
|
hold and fire
|
medium retreat
|
hold and fire
|
long retreat
|
hold and fire
|
combat part
|
|
long/medium range
|
200
|
medium/short range
|
20
|
pursuit range
|
10
|
melee override
|
no
|
if no gun
|
melee
|
non-combatant part
|
|
panic hurt
|
600
|
panic gunfire
|
900
|
panic melee
|
600
|
panic sight
|
1200
|
alarm behavior
|
|
search distance
|
300
|
enemy ignore distance
|
80
|
enemy attack distance
|
0
|
damage treshold
|
30
|
fight timer
|
300
|
|
Name
|
Take_my_Big_Black_Stuff
|
profile ID
|
3 ( 03 )
|
behavior part
|
|
long range
|
stare
|
medium range
|
stare
|
short range
|
stare
|
medium retreat
|
stare
|
long retreat
|
stare
|
combat part
|
|
long/medium range
|
200
|
medium/short range
|
40
|
pursuit range
|
200
|
melee override
|
no
|
if no gun
|
melee
|
non-combatant part
|
|
panic hurt
|
600
|
panic gunfire
|
900
|
panic melee
|
600
|
panic sight
|
1200
|
alarm behavior
|
|
search distance
|
300
|
enemy ignore distance
|
80
|
enemy attack distance
|
0
|
damage treshold
|
30
|
fight timer
|
300
|
|
Name
|
Assault
|
profile ID
|
4 ( 04 )
|
behavior part
|
|
long range
|
firing charge
|
medium range
|
firing charge
|
short range
|
hold and fire
|
medium retreat
|
firing charge
|
long retreat
|
hold and fire
|
combat part
|
|
long/medium range
|
200
|
medium/short range
|
40
|
pursuit range
|
200
|
melee override
|
no
|
if no gun
|
melee
|
non-combatant part
|
|
panic hurt
|
600
|
panic gunfire
|
900
|
panic melee
|
600
|
panic sight
|
1200
|
alarm behavior
|
|
search distance
|
300
|
enemy ignore distance
|
80
|
enemy attack distance
|
0
|
damage treshold
|
30
|
fight timer
|
300
|
|
Name
|
Shoot_and_Fight
|
profile ID
|
2 ( 02 )
|
behavior part
|
|
long range
|
firing charge
|
medium range
|
hold and fire
|
short range
|
hold and fire
|
medium retreat
|
hold and fire
|
long retreat
|
firing charge
|
combat part
|
|
long/medium range
|
200
|
medium/short range
|
40
|
pursuit range
|
400
|
melee override
|
if punched
|
if no gun
|
melee
|
non-combatant part
|
|
panic hurt
|
600
|
panic gunfire
|
900
|
panic melee
|
600
|
panic sight
|
1200
|
alarm behavior
|
|
search distance
|
1000
|
enemy ignore distance
|
80
|
enemy attack distance
|
0
|
damage treshold
|
30
|
fight timer
|
300
|
|
Name
|
Murder
|
profile ID
|
1 ( 01 )
|
behavior part
|
|
long range
|
hold and fire
|
medium range
|
hold and fire
|
short range
|
hold and fire
|
medium retreat
|
hold and fire
|
long retreat
|
hold and fire
|
combat part
|
|
long/medium range
|
50
|
medium/short range
|
20
|
pursuit range
|
20
|
melee override
|
if punched
|
if no gun
|
melee
|
non-combatant part
|
|
panic hurt
|
600
|
panic gunfire
|
900
|
panic melee
|
600
|
panic sight
|
1200
|
alarm behavior
|
|
search distance
|
300
|
enemy ignore distance
|
80
|
enemy attack distance
|
0
|
damage treshold
|
30
|
fight timer
|
300
|
|
Name
|
Civilian
|
profile ID
|
5 ( 05 )
|
behavior part
|
|
long range
|
stare
|
medium range
|
stare
|
short range
|
stare
|
medium retreat
|
stare
|
long retreat
|
stare
|
combat part
|
|
long/medium range
|
200
|
medium/short range
|
100
|
pursuit range
|
200
|
melee override
|
no
|
if no gun
|
retreat
|
non-combatant part
|
|
panic hurt
|
600
|
panic gunfire
|
900
|
panic melee
|
600
|
panic sight
|
1200
|
alarm behavior
|
|
search distance
|
300
|
enemy ignore distance
|
80
|
enemy attack distance
|
0
|
damage treshold
|
30
|
fight timer
|
300
|
|
Name
|
Pursuit
|
profile ID
|
6 ( 06 )
|
behavior part
|
|
long range
|
firing charge
|
medium range
|
firing charge
|
short range
|
hold and fire
|
medium retreat
|
firing charge
|
long retreat
|
firing charge
|
combat part
|
|
long/medium range
|
200
|
medium/short range
|
40
|
pursuit range
|
0
|
melee override
|
if punched
|
if no gun
|
melee
|
non-combatant part
|
|
panic hurt
|
600
|
panic gunfire
|
900
|
panic melee
|
600
|
panic sight
|
1200
|
alarm behavior
|
|
search distance
|
300
|
enemy ignore distance
|
80
|
enemy attack distance
|
0
|
damage treshold
|
30
|
fight timer
|
300
|
|
Talking moved to CMBT talk.
Loser, I thought we can discuss the h2w system here. I had a thought for a move, don't know if its possible. But what if you can modify a jump forward kick so that as it hits a wall, it can causes you to bounce higher off the wall or bounce back away from the wall. Maybe I watch too many martial arts shows :-)
EdT 18:14, 21 June 2008 (CEST)