The Mac Oni engine from OmniGroup has been upgraded over the years through the efforts of the Oni community.
Latest version
- http://edt.oni2.net/files/Oni.zip
List of in-place patches
A brief timeline of the upgrades so far:
Date |
Offset |
Old hex |
New hex |
Description
|
2008/06 |
0x0005E4C2 |
00 |
7F
|
Increased flailing timer (For jetpack hack)
|
2008/06 |
0x001151C3 |
04 |
10
|
to support 512x512 textures EDIT: Oni still crashes
|
2008/05 |
0x000E2D19 |
7A |
9A
|
non-"_Final" levels are now valid
|
2007/07 |
0x00096DCB 0x00096DE3 |
04 04 |
20 20
|
pathfinding grid cache size x8
|
2007/05 2007/06 2007/07 |
0x00189FDC
|
90 61 00 18 90 81 00 1C 90 A1 00 20 90 C1 00 24 90 E1 00 28 91 01 00 2C 91 21 00 30 91 41 00 34 4E 80 00 20
|
7C EA 3B 78 7C C9 33 78 7C A8 2B 78 7C 87 23 78 7C 66 1B 78 38 60 00 00 38 83 FF FF 38 A3 00 01 4B F2 F6 F8
|
console output display fixed
|
2007/01 |
0x001B6050 |
0D 00 00 0A |
0D 00 00 0D
|
Return/Enter key fixed
|
2006/08 |
0x00117B36 |
1F 03 |
1F 02
|
"Intel fix" (GL extension list?)
|
2006/06 |
0x0019024B |
00 00 00 14 |
00 00 00 0B
|
killmequick bound to Dev Mode
|
|
- NOTE
- Increasing the buffer size to accomodate 1024x1024 textures doesn't work because of a limitation elsewhere in the engine.
- Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is plenty for virtually any purpose.