XML:DPge
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DPeg: diary page
general notes
- See HERE if you don't know how to convert an oni file into XML and vice versa.
- DPge*.oni are global. (They can be found in edition/GameDataFolder/level0_...)
- A diary page can be read for first time when player enters the level linked its page by <LevelNumber> tag.
- An IGPA instance here will make Oni crash. But <PageNumber> let you create more diary pages for a day.
- The game can load at most 60 DPge instances. 32 DPge instances exist in original game.
XML structure
Think of "instances" (#N) as file sections, they go from 1 to N. 0 is the header (it defines the file type, here "DPge").
- Every DPge contains one instance of type IGPG.
- Every IGPG contains two instances of type IGSA.
- Every IGSA contains a number of instances of type IGSt.
- IGPG means a page
- IGSA means a (text) string array
- IGSt means a (text) string
example on original file "DPgelev_19_pg_01":
- #0 (DPge instance) links to #1 (IGPG instance)
- #1 (IGPG instance) links to #4 and #5 (IGSA instances)
- #2 (unknown placeholder, only presented in original files) (can be ignored)
- #3 (unknown placeholder, only presented in original files) (can be ignored)
- #4 (IGSA instance) links to #7 (IGSt instance)
- #5 (IGSA instance) links to #6 (IGSt instance)
XML tags and options
WPge instance tags
- <LevelNumber> (page can be read for first time when player enters this level)
- <PageNumber> (diary page number)
- <IsLearnedMove>
- 0 (normal page)
- 1 (Displays message "New combat move learned. (F1)" Can be avoided with BSL command "ui_suppress_prompt = 1")
- <Page> (link to IGPG instance)
IGPG instance tags
- <Font> (defines the font in case it isn't defined in the IGSt instance; the style is bold by default)
- <Family>
- TSFFTahoma
- <Style>
- Normal
- Bold
- Italic
- <Color> (RGB range, e.g. <Color>255 0 77</Color>)
- <Size> (10 and 12 are usually used)
- <Family>
- <Image> (links to a TXMP or PSpc file)
- <Text1> (links to an IGSA instance)
- <Text2> (links to an IGSA instance (hint field))
IGSA instance tags
- <Strings>
- <Link> (links to an IGSt instance)
IGSt instance tags
- <Font>
- <Family>
- TSFFTahoma
- <Style>
- Normal
- Bold
- Italic
- <Color>
- <Size>
- <Flags> (Every IGSt can use own properties. The <Flag> tag let you enable these. Add "Size" when you want to get a new font size, add "Color" when you want to get a new font color, etc..)
- Family
- Style
- Color
- Size
- <Text> (contains the actual text but can also create a bare paragraph)
- <Family>
example
<?xml version="1.0" encoding="utf-8"?> <Oni Version="0.9.34.0"> <Instance id="0" type="DPge"> <LevelNumber>19</LevelNumber> <PageNumber>1</PageNumber> <IsLearnedMove>1</IsLearnedMove> <Page>#1</Page> </Instance>
You can display a little image if you use the image tag in the IGPG instance. (Either non-animated TXMP or PSpc.)
<Instance id="1" type="IGPG"> <Font> <Family>TSFFTahoma</Family> <Style>Bold</Style> <Color>255 127 0</Color> <Size>12</Size> <Flags>Family Style Color Size</Flags> </Font> <Image>TXMPLevel19move</Image> <Text1>#4</Text1> <Text2>#5</Text2> </Instance> <Instance id="4" type="IGSA"> <Strings> <Link>#7</Link> </Strings> </Instance> <Instance id="5" type="IGSA"> <Strings> <Link>#6</Link> </Strings> </Instance>
A space between the text tags (<Text> </Text>) can produce a new paragraph. The import ignores that so far but you can fix it by writing "<Text xml:space="preserve"> </Text>". (Not used in this example.)
<Instance id="6" type="IGSt"> <Font> <Family>TSFFTahoma</Family> <Style>Bold</Style> <Color>191 191 191</Color> <Size>10</Size> <Flags>Family Style Color Size</Flags> </Font> <Text>When standing in front of an armed opponent, press FORWARD + KICK. Disarm your opponent with a kick to the face!!</Text> </Instance> <Instance id="7" type="IGSt"> <Font> <Family></Family> <Style>Normal</Style> <Color>0 0 0 0</Color> <Size>0</Size> <Flags></Flags> </Font> <Text>Stepping Disarm</Text> </Instance> </Oni>