OBD:BINA/SABD
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Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x00 | char[4] | 44 42 41 53 | SABD | sound animations binary data |
0x04 | in32 | 3C 0C 00 00 | 3132 | 3132 bytes is the length of the following sound animations part from this position |
First element (black outline) | ||||
0x00 | char[4] | 53 41 46 54 | TFAS | totoro family animation sound? |
0x04 | int32 | 04 00 00 00 | 4 | 4 bytes is the length of the following family part |
0x08 | 06 00 00 00 | unknown; likely unused | ||
First element (black outline) | ||||
0x00 | char[4] | 53 41 56 54 | TVAS | totoro variant animation sound? |
0x04 | int32 | 20 00 00 00 | 32 | 32 bytes is the length of the following variant part |
0x08 | char[32] | "Any" | character variant name; reference to 01666-any.ONCV | |
First element (black outline) | ||||
0x00 | char[4] | 53 41 53 41 | ASAS | unknown |
0x04 | int32 | 84 00 00 00 | 132 | 32 bytes is the length of the following ASAS part |
0x08 | int32 | 00 00 00 00 | 0 | start frame of the sound |
0x0C | char[32] | "Any" | modifier | |
0x2C | char[32] | "Animation" | animation type | |
0x4C | char[32] | "KONOKOacid" | animation name; reference to 02465-KONOKOacid.TRAM | |
0x6C | char[32] | "splash_bubbles" | sound name; reference to 08984-splash_bubbles.imp. OSBD |
- NOTE
- Only the following 3 files have ASAS parts (sound assignments) in Oni:
- DBASAny.BINA
- DBASKonoko.BINA
- DBASShinatama_Zombie.BINA
- All the others have only a TFAS part and a TVAS part.
- The example above is for DBASAny.BINA.
- SABD
- Could it be "Sound Assignment" rather than "Sound Animation"?
- That name (sound animation) is somewhere in the exe file, IIRC. Ssg 14:42, 30 June 2008 (CEST)
Possible values for the ASAS modifier field:
- Any
- Crouch
- Jump
- HeavyDamage
- MediumDamage
- LightDamage
Possible values for the ASAS animation type field:
- Any
- Animation
- Block
- Draw Weapon
- Fall
- Fly
- Getting Hit
- Holster
- Kick
- Knockdown
- Land
- Jump
- Pickup
- Reload Pistol
- Reload Rifle
- Reload Stream
- Reload Superball
- Reload Vandergraf
- Reload Scram Cannon
- Reload Mercury Bow
- Reload Screamer
- Run
- Slide
- Stand
- Startle
- Walk
- Powerup
- Roll
- Falling Flail
ONI BINARY DATA |
---|
AKVA << Other file types >> CBPI |
BINA : Binary data |
PAR3 << Other BINA >> TMBD |
SABD : Sound Animations Binary Data |
[[OBD:File types/{{{family}}}|{{{family}}} file]] |