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Command | PC Retail | Mac Beta 4 | Mac Retail/Demo/OSX |
---|---|---|---|
command: ai2_active | |||
command: ai2_allpassive | |||
command: ai2_attack | |||
command: ai2_barabbas_retrievegun | |||
command: ai2_chump | |||
command: ai2_comehere | |||
command: ai2_debug_makesound | |||
command: ai2_doalarm | |||
command: ai2_dopath | |||
command: ai2_findconnections | |||
command: ai2_followme | |||
command: ai2_forget | |||
command: ai2_idle | |||
command: ai2_inactive | |||
command: ai2_kill | |||
command: ai2_lookatchar | |||
command: ai2_lookatme | |||
command: ai2_makeaware | |||
command: ai2_makeblind | |||
command: ai2_makedeaf | |||
command: ai2_makeignoreplayer | |||
command: ai2_movetoflag | |||
command: ai2_neutralbehavior | |||
command: ai2_noncombatant | |||
command: ai2_panic | |||
command: ai2_passive | |||
command: ai2_pathdebugsquare | |||
command: ai2_printbnvindex | |||
command: ai2_report | |||
command: ai2_report_verbose | |||
command: ai2_reset | |||
command: ai2_set_handlesilenterror | |||
command: ai2_set_logerror | |||
command: ai2_set_reporterror | |||
command: ai2_setalert | |||
command: ai2_setjobstate | |||
command: ai2_setmovementmode | |||
command: ai2_showmem | |||
command: ai2_skill_bestangle | |||
command: ai2_skill_decay | |||
command: ai2_skill_delaymax | |||
command: ai2_skill_delaymin | |||
command: ai2_skill_error | |||
command: ai2_skill_inaccuracy | |||
command: ai2_skill_recoil | |||
command: ai2_skill_revert | |||
command: ai2_skill_save | |||
command: ai2_skill_select | |||
command: ai2_skill_show | |||
command: ai2_spawn | |||
command: ai2_spawnall | |||
command: ai2_takecontrol | |||
command: ai2_tripalarm | |||
command: begin_cutscene | |||
command: bind | |||
command: chr_animate | |||
command: chr_animate_block | |||
command: chr_boss_shield | |||
command: chr_changeteam | |||
command: chr_create | |||
command: chr_death_lock | |||
command: chr_delete | |||
command: chr_disarm | |||
command: chr_display_combat_stats | |||
command: chr_dontaim | |||
command: chr_draw_dot | |||
command: chr_envanim | |||
command: chr_envanim_block | |||
command: chr_envanim_stop | |||
command: chr_facetoflag | |||
command: chr_focus | |||
command: chr_forceholster | |||
command: chr_freeze | |||
command: chr_full_health | |||
command: chr_givepowerup | |||
command: chr_giveweapon | |||
command: chr_has_empty_weapon | |||
command: chr_has_lsi | |||
command: chr_health | |||
command: chr_holdkey | |||
command: chr_inv_reset | |||
command: chr_invincible | |||
command: chr_is_player | |||
command: chr_kill_all_ai | |||
command: chr_location | |||
command: chr_location_settocamera | |||
command: chr_lock_active | |||
command: chr_main_class | |||
command: chr_neutral | |||
command: chr_nocollision | |||
command: chr_pain | |||
command: chr_peace | |||
command: chr_playback | |||
command: chr_playback_block | |||
command: chr_playback_debug | |||
command: chr_poison | |||
command: chr_set_class | |||
command: chr_set_health | |||
command: chr_shadow | |||
command: chr_super | |||
command: chr_talk | |||
command: chr_teleport | |||
command: chr_ultra_mode | |||
command: chr_unkillable | |||
command: chr_unlock_active | |||
command: chr_unstoppable | |||
command: chr_vocalize | |||
command: chr_wait_animation | |||
command: chr_wait_animstate | |||
command: chr_wait_animtype | |||
command: chr_wait_health | |||
command: chr_weapon | |||
command: chr_weapon_immune | |||
command: chr_who | |||
command: cinematic_start | |||
command: cinematic_stop | |||
command: cm_anim | |||
command: cm_anim_block | |||
command: cm_barabus | |||
command: cm_detach | |||
command: cm_interpolate | |||
command: cm_interpolate_block | |||
command: cm_jello | |||
command: cm_orbit | |||
command: cm_orbit_block | |||
command: cm_reset | |||
command: cm_wait | |||
command: co_show_all | |||
command: co_toggle_text | |||
command: console_activate | |||
command: console_deactivate | |||
command: console_print | |||
command: console_reset | |||
command: corpse_reset | |||
command: crash | |||
command: cutscene_sync | |||
command: debug_env_anim | |||
command: diary_page_unlock | |||
command: did_kill_griffen | |||
command: difficulty | |||
command: dmsg | |||
command: door_close | |||
command: door_jam | |||
command: door_lock | |||
command: door_open | |||
command: door_unjam | |||
command: door_unlock | |||
command: dprint | |||
command: dump_docs | |||
command: end_cutscene | |||
command: env_anim | |||
command: env_anim_block | |||
command: env_broken | |||
command: env_setanim | |||
command: env_setanim_block | |||
command: env_shade | |||
command: env_show | |||
command: env_texswap | |||
command: fade_in | |||
command: fade_out | |||
command: fall_back | |||
command: fall_front | |||
command: flag_view_prefix | |||
command: give_powerup | |||
command: gl_fog_end_changeto | |||
command: gl_fog_start_changeto | |||
command: goto | |||
command: gs_farclipplane_set | |||
command: gs_fov_set | |||
command: hang | |||
command: input | |||
command: killed_griffen | |||
command: letterbox | |||
command: lock_keys | |||
command: lose | |||
command: m3_display_list | |||
command: m3_display_set | |||
command: m3_draw_engine_list | |||
command: m3_engine_set | |||
command: m3_geom_engine_list | |||
command: m3_quality_set | |||
command: make_corpse | |||
command: message | |||
command: message_remove | |||
command: movie_play | |||
command: obj_create | |||
command: obj_force_draw | |||
command: obj_hide | |||
command: obj_kill | |||
command: obj_shade | |||
command: obj_show | |||
command: objective_complete | |||
command: objective_set | |||
command: p3_callevent | |||
command: p3_count | |||
command: p3_daodan_disable | |||
command: p3_dumpparticles | |||
command: p3_killall | |||
command: p3_killnearest | |||
command: p3_printtags | |||
command: p3_removedangerous | |||
command: p3_spawn | |||
command: p3_startall | |||
command: p3_stopall | |||
command: p3_writeusedparticles | |||
command: particle | |||
command: particle_temp_kill | |||
command: particle_temp_start | |||
command: particle_temp_stop | |||
command: perf_prefix | |||
command: ph_status | |||
command: playback | |||
command: playback_block | |||
command: playback_debug | |||
command: powerup_reset | |||
command: powerup_spawn | |||
command: print_state | |||
command: print_type | |||
command: reset_mechanics | |||
command: restore_game | |||
command: save_game | |||
command: sc_focus | |||
command: script_reload | |||
command: slowmo | |||
command: sound_ambient_start | |||
command: sound_ambient_stop | |||
command: sound_ambient_volume | |||
command: sound_dialog_play | |||
command: sound_dialog_play_block | |||
command: sound_dialog_play_interrupt | |||
command: sound_impulse_play | |||
command: sound_list_broken_links | |||
command: sound_music_start | |||
command: sound_music_stop | |||
command: sound_music_volume | |||
command: sound_objects_reset | |||
command: splash_screen | |||
command: target_set | |||
command: text_console | |||
command: timer_start | |||
command: timer_stop | |||
command: tr_stop_lookup | |||
command: tr_write_animation | |||
command: tr_write_collection | |||
command: tr_write_lookup | |||
command: trig_activate | |||
command: trig_deactivate | |||
command: trig_hide | |||
command: trig_reset | |||
command: trig_show | |||
command: trig_speed | |||
command: trigvolume_corpse | |||
command: trigvolume_count | |||
command: trigvolume_enable | |||
command: trigvolume_kill | |||
command: trigvolume_reset | |||
command: trigvolume_setscript | |||
command: trigvolume_trigger | |||
command: turret_activate | |||
command: turret_deactivate | |||
command: turret_reset | |||
command: ui_fill_element | |||
command: ui_flash_element | |||
command: ui_show_element | |||
command: ui_show_help | |||
command: unbind | |||
command: unbindall | |||
command: weapon_reset | |||
command: weapon_spawn | |||
command: where | |||
command: who | |||
command: win | |||
var: ai2_barabbas_run | |||
var: ai2_blind | |||
var: ai2_boss_battle | |||
var: ai2_chump_stop | |||
var: ai2_deaf | |||
var: ai2_debug_localmove_lines | |||
var: ai2_debug_localmovement | |||
var: ai2_debug_localpathfinding | |||
var: ai2_debug_showsettingIDs | |||
var: ai2_ignore_player | |||
var: ai2_melee_weightcorrection | |||
var: ai2_printspawn | |||
var: ai2_showactivationpaths | |||
var: ai2_showastar | |||
var: ai2_showcombatranges | |||
var: ai2_showconnections | |||
var: ai2_showdynamicgrids | |||
var: ai2_showfights | |||
var: ai2_showfiringspreads | |||
var: ai2_showgrids | |||
var: ai2_showhealth | |||
var: ai2_showintersections | |||
var: ai2_showjoblocations | |||
var: ai2_showlasers | |||
var: ai2_showlinetochar | |||
var: ai2_showlocalmelee | |||
var: ai2_showlos | |||
var: ai2_shownames | |||
var: ai2_showpathfindingerrors | |||
var: ai2_showpaths | |||
var: ai2_showprediction | |||
var: ai2_showprojectiles | |||
var: ai2_showsounds | |||
var: ai2_showtargeting | |||
var: ai2_showvision | |||
var: ai2_spacing_cookies | |||
var: ai2_spacing_enable | |||
var: ai2_spacing_weights | |||
var: ai2_stopignoring_count | |||
var: ai2_stopignoring_time | |||
var: am_hit_everything | |||
var: am_invert | |||
var: am_show_axes | |||
var: am_show_closest | |||
var: am_show_filenames | |||
var: character_name_distance | |||
var: chr_active | |||
var: chr_aim_width | |||
var: chr_all_active | |||
var: chr_auto_aim_arc | |||
var: chr_auto_aim_dist | |||
var: chr_big_head | |||
var: chr_big_head_amount | |||
var: chr_block_angle | |||
var: chr_buffer_size | |||
var: chr_collision_box | |||
var: chr_collision_grow | |||
var: chr_corpse_fade_offscreen | |||
var: chr_death_fade_frames | |||
var: chr_death_fade_start | |||
var: chr_debug_aiming_screen | |||
var: chr_debug_characters | |||
var: chr_debug_collision | |||
var: chr_debug_fall | |||
var: chr_debug_footsteps | |||
var: chr_debug_footsteps_verbose | |||
var: chr_debug_handle | |||
var: chr_debug_impacts | |||
var: chr_debug_overlay | |||
var: chr_debug_pathfinding | |||
var: chr_debug_sphere | |||
var: chr_debug_target | |||
var: chr_debug_trigger_quad | |||
var: chr_disable_melee | |||
var: chr_disable_visactive | |||
var: chr_draw_aiming_vector | |||
var: chr_draw_all_characters | |||
var: chr_draw_facing_vector | |||
var: chr_draw_weapon | |||
var: chr_enable_collision | |||
var: chr_lod | |||
var: chr_mini_me | |||
var: chr_mini_me_amount | |||
var: chr_pin_character | |||
var: chr_print_sound | |||
var: chr_show_bnv | |||
var: chr_show_lod | |||
var: chr_show_movement | |||
var: chr_weapon_auto_aim | |||
var: cinematic_xoffset | |||
var: cinematic_yoffset | |||
var: cm_canter_unarmed | |||
var: cm_canter_weapon | |||
var: cm_distance | |||
var: cm_height | |||
var: cm_jello_amt | |||
var: cm_jello_radius | |||
var: cm_lookspring_percent | |||
var: cm_plane_test | |||
var: co_display | |||
var: co_fade_time | |||
var: co_message_display | |||
var: co_priority | |||
var: debug_consoles | |||
var: debug_font_cache | |||
var: debug_gun_behavior | |||
var: debug_impacts | |||
var: debug_scripts | |||
var: debug_triggers | |||
var: debug_weapons | |||
var: door_drawframes | |||
var: door_ignore_locks | |||
var: door_pop_lighting | |||
var: door_show_activation | |||
var: door_show_debug | |||
var: draw_every_frame | |||
var: draw_every_frame_multiple | |||
var: env_collision | |||
var: env_drawallgqs | |||
var: env_drawfrustum | |||
var: env_drawvisonly | |||
var: env_highlight_gq | |||
var: env_ray_number | |||
var: env_show_ghostgqs | |||
var: env_show_leafnodes | |||
var: env_show_octnode_gqs | |||
var: env_show_octtree | |||
var: env_show_quad_count | |||
var: env_show_rays | |||
var: env_show_stairflagged | |||
var: fast_lookup | |||
var: fast_mode | |||
var: flag_name_distance | |||
var: flag_new_id | |||
var: footstep_flash | |||
var: fx_laser_width | |||
var: gl_disable_depth_reads | |||
var: gl_disable_dxt1 | |||
var: gl_disable_packed_pixels | |||
var: gl_fog_blue | |||
var: gl_fog_end | |||
var: gl_fog_green | |||
var: gl_fog_red | |||
var: gl_fog_start | |||
var: gl_mipmap_offset | |||
var: gs_input_accel | |||
var: gs_screen_shot_reduce | |||
var: gs_show_characters | |||
var: gs_show_corpses | |||
var: gs_show_environment | |||
var: gs_show_object_count | |||
var: gs_show_objects | |||
var: gs_show_particles | |||
var: gs_show_physics_count | |||
var: gs_show_scripting_count | |||
var: gs_show_shadows | |||
var: gs_show_sky | |||
var: gs_show_ui | |||
var: gs_sleep | |||
var: gs_stable_ear | |||
var: invincible | |||
var: laser_alpha | |||
var: li_center_cursor | |||
var: m3_buffer_clear | |||
var: m3_clear_color | |||
var: m3_double_buffer | |||
var: m3_fill_solid | |||
var: m3_shade_vertex | |||
var: m3_texture | |||
var: m3_zcompareon | |||
var: marketing_line_off | |||
var: ob_show_debug | |||
var: omnipotent | |||
var: p3_debug_collision | |||
var: p3_everything_breakable | |||
var: p3_furniture_breakable | |||
var: p3_glass_breakable | |||
var: p3_show_env_collision | |||
var: patrolpath_name_distance | |||
var: ph_active | |||
var: ph_debug_keyforces | |||
var: ph_show_collisions | |||
var: recoil_base | |||
var: recoil_edit | |||
var: recoil_factor | |||
var: recoil_max | |||
var: recoil_return_speed | |||
var: save_point | |||
var: saved_film_character_offset | |||
var: saved_film_loop | |||
var: sc_bind_f2 | |||
var: sc_bind_f3 | |||
var: show_characters | |||
var: show_chr_env_collision | |||
var: show_flags | |||
var: show_laser_env_collision | |||
var: show_patrolpaths | |||
var: show_performance | |||
var: show_performance_gsd | |||
var: show_performance_gsu | |||
var: show_sound_all | |||
var: show_sound_rectangles | |||
var: show_sound_spheres | |||
var: show_triggers | |||
var: show_turrets | |||
var: single_step | |||
var: sky_height | |||
var: sky_show_clouds | |||
var: sky_show_planet | |||
var: sky_show_sky | |||
var: sky_show_skybox | |||
var: sky_show_stars | |||
var: sound_show_debug | |||
var: spatial_footsteps | |||
var: sync_debug | |||
var: target_max_distance | |||
var: turret_show_debug | |||
var: ui_suppress_prompt | |||
var: unstoppable | |||
var: wait_for_key | |||
var: wp_disable_fade | |||
var: wp_fadetime | |||
var: wp_force_half_scale | |||
var: wp_force_no_scale | |||
var: wp_force_scale | |||
var: wp_hypostrength | |||
var: wp_kickable | |||
var: wp_pow_adjustment | |||
var: wp_scale_adjustment |