OBD:BINA/OBJC/WEAP
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<== Weapon.BINA ==>
<== Weapon.BINA ==>
Main Page >> Oni Binary Data >> File types >> BINA >> Weapon.BINA
Hex | Translation | Meaning |
43 4A 42 4F | OBJC | object |
50 00 00 00 | 80 | 80 bytes is the length of the following weapon part from this position |
24 00 00 00 | 36 | identification number for the weapon classes; in every level the same; do not change it |
44 00 00 00 | 68 | 68 bytes (4.25 lines) is the lenght of the following package (area edged in black) |
Below follows the first package. | ||
50 41 45 57 | WEAP | weapon |
41 20 00 00 | 8257 | old file ID |
00 00 00 00 | 0 | unknown |
0C 6E DA 41 | 27.303734 | x-position of the weapon |
00 00 50 C1 | -13.000000 | y-position (height) of the weapon |
33 E2 A3 43 | 327.767181 | z-position of the weapon |
00 00 00 00 | 0.000000 | rotation on the x-axis in degrees |
00 00 00 00 | 0.000000 | rotation on the y-axis in degrees |
00 00 00 00 | 0.000000 | rotation on the z-axis in degrees |
w3_phr | name of the weapon type (03787-w3_phr.ONWC of level 0); the following weapon types are possible: w1_tap - Equalizer (pistol) w2_sap - Black Adder (submachine gun) w3_phr - Plasma Riffle w4_psm - Phase Stream Projector w5_sbg - Superball Gun w6_vdg - Van de Graff w7_scc - Scramble Cannon w8_mbo - Mercury Bow w9_scr - Screaming Cannon w10_sni - Fireworks (Mukade's gun) w11_ba1 - Wave Motion Cannon (Barabas's gun) |
Main Page >> Oni Binary Data >> File types >> BINA >> Weapon.BINA