OBD:BINA/OBJC/FURN

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Main Page >> Oni Binary Data >> File types >> BINA >> Furniture.BINA


<== Furniture.BINA ==>


bin_r_fu.gif


Hex Translation Meaning
43 4A 42 4F OBJC object
60 A7 00 00 42848 42848 bytes is the length of the following furniture part from this position
27 00 00 00 39 identification number for the weapon classes; in every level the same; do not change it
74 00 00 00 116 116 bytes (7.25 lines) is the lenght of the following package (area edged in black)
Below follows the first package.
4E 52 55 46 FURN furniture
F5 0E 00 00 3829 old file ID
08 00 00 00 8 unknown
9C C4 7A C2 -62.692001 x-position of the furniture
00 00 E8 C1 -29.000000 y-position (height) of the furniture
33 B3 D8 42 108.349998 z-position of the furniture
A2 85 35 43 181.522003 rotation on the x-axis in degrees
B0 02 B2 43 356.020996 rotation on the y-axis in degrees
2F 1D 32 43 178.113998 rotation on the z-axis in degrees
_tctf_bigvan name of the furniture type
not used name of the locklight tag


This file is an old relict and therefore completely useless. You can set all to zero. Oni doesn't need it. All furnitures are an integral part of the level model. Maybe it was used during the development of Oni to build the level.


<== Furniture.BINA ==>


Main Page >> Oni Binary Data >> File types >> BINA >> Furniture.BINA