OBD:BINA/OBJC/FURN
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<== Furniture.BINA ==>
<== Furniture.BINA ==>
Main Page >> Oni Binary Data >> File types >> BINA >> Furniture.BINA
Hex | Translation | Meaning |
43 4A 42 4F | OBJC | object |
60 A7 00 00 | 42848 | 42848 bytes is the length of the following furniture part from this position |
27 00 00 00 | 39 | identification number for the weapon classes; in every level the same; do not change it |
74 00 00 00 | 116 | 116 bytes (7.25 lines) is the lenght of the following package (area edged in black) |
Below follows the first package. | ||
4E 52 55 46 | FURN | furniture |
F5 0E 00 00 | 3829 | old file ID |
08 00 00 00 | 8 | unknown |
9C C4 7A C2 | -62.692001 | x-position of the furniture |
00 00 E8 C1 | -29.000000 | y-position (height) of the furniture |
33 B3 D8 42 | 108.349998 | z-position of the furniture |
A2 85 35 43 | 181.522003 | rotation on the x-axis in degrees |
B0 02 B2 43 | 356.020996 | rotation on the y-axis in degrees |
2F 1D 32 43 | 178.113998 | rotation on the z-axis in degrees |
_tctf_bigvan | name of the furniture type | |
not used | name of the locklight tag |
This file is an old relict and therefore completely useless. You can set all to zero. Oni doesn't need it. All furnitures are an integral part of the level model. Maybe it was used during the development of Oni to build the level.
Main Page >> Oni Binary Data >> File types >> BINA >> Furniture.BINA