AE talk:New weapons

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To-do on current AE weapons

A list of things for EdT to fix, since he asked for it ^_^. Some of this is already known, but at least this way it can be used as a checklist of sorts. Once addressed an issue can be struck through with <s>strike-through tags</s> if desired.

  • WMC Grenade/SBG gun incorrectly called Superball Gun in announcement.
  • We need to kill the little black recoilless pistol, it's not a finished weapon. Added Recoil
That's not really a fix. :) Gumby 04:23, 26 July 2009 (UTC)
  • Folder names of weapons are not always consistent with in-game weapon names.
  • RLA is in its own folder although described in-game as a BGI weapon (thus would go in BGI folder).
  • Assorted spacing/alignment issues with weapon page text.
  • Question: Is there a limit to the number of Weapon pages? I can only see 15 pages and we have 19 weapons. EdT
As far as I know, no. You added weapon pages and unlocked all the weapons? Gumby 04:23, 26 July 2009 (UTC)
Well the new weapon's pages appear, but some of the older ones don't. Why aren't the weapons pages progressive? From the basic to the advanced and then the new? EdT
Here is the updated new weapons package, please check.
http://edt.oni2.net/AE_Files/12000NewWeapons.zip
Ha. The Weapons Pages are in a static sized array. It will be a bit of a mess to fix, even on PC...:/ I'd ask Neo about how best to go about it. :) Gumby 08:26, 26 July 2009 (UTC)
For PC, the weapons are added at 0x0502314 and displayed at 0x0502CE4. You also have to watch out for 0x502388. If you choose the change the pointers to the array on Mac, those should be the only three locations you have to worry about. Remember to also change the check to see if you are adding >15 weapon pages. Gumby 08:32, 26 July 2009 (UTC)

To reduce the number of weapons, why not upgrade WMC to WMC lite, SBG to SBG2 and Screaming cannon to Devil Star? EdT

Because choices are good. The new weapons shouldn't change the existing levels, except when we actually add them to the game. I thihnk its ok to just hold off on adding weapon pages, for now.
I agree with Gumby's first point. But actually I think we should still add all the weapon pages. At some point we can patch Oni to allow more than 15 pages. Once we do that, we won't have to worry about adding what pages we left out before; they will just show up immediately for the AE users with New Weapons installed. --Iritscen 12:47, 28 July 2009 (UTC)

Former content of AE:New weapons

This was a good place to move this for now. But at some point we will have to sort through these and see which ones were made into weapons although not part of the AE, and which (if any) might still become weapons inside or outside of the AE, so we can file this information in a better place. --Iritscen 20:02, 21 July 2009 (UTC)

[Moved from Main page Jul 18 09]

Trying out some new weapons, which might make it into AE.

w15_smg Silenced Machine Gun

Files
http://edt.oni2.net/AE_Files/w15_smg.zip
File contains .oni files.

w15_smg.jpg

ToDo
DONE: Fix particles position
Silent particles?
Comments
ONWC based on Chaingun. Do we need shoulder support? With other characters, it goes inside their bodies. --EdT 18:02, 31 July 2008 (CEST)
The shoulder pad is OK; you just need to make the gun smaller: the pistol grip and trigger guard should be commensurate to the "handfist" --geyser 01:36, 1 August 2008 (CEST)
Updated: smaller gun --EdT 03:55, 1 August 2008 (CEST)
Still too big. The pistol grip is supposed to fit within her fist (laterally, not vertically of course; the butt can and must stick a bit from the underside of the fist); the trigger guard, if possible, must span only the index finger (and some empty space above it). Also feel free to experiment with different color schemes and reflection maps... --geyser 18:41, 1 August 2008 (CEST)
A bit smaller, adjusted particles position. --EdT 04:02, 2 August 2008 (CEST)
Hey, I gave this thing some nice new particles :D
http://gumby.oni2.net/Weapons/w15_smg_too/
  • Changed to 1 bullet at a time :) (which also fixes the infinite ammo bug)
  • Increased accuracy
  • Increased damage
  • Changed bullet color to a more reddish shade so you can tell when you are getting shot up with bigger bullets
  • Wanted to use longer shells, but it needs an updated animated TXMP :( I suppose I could have increased the size a bit
It probably needs to be given a smaller clip.
I'd also like to go about finding a more appropriate firing sound
Gumby 06:24, 22 November 2008 (CET)

w16_crb Carbine

Files

http://edt.oni2.net/AE_Files/w16_crb.zip
File contains .oni files.

w16_crb.jpg

Status
Rejected
Comments
ONWC based on Chaingun. First attempt to create new weapon. Just added weapons info for reference. --EdT 22:00, 31 July 2008 (CEST)
I didn't really reject that one - it is a little "ordinary", but I suppose it could make make a fine shotgun (with a different texture/color); BTW, it's too big and the pistol grip is completely out of place. --geyser 18:41, 1 August 2008 (CEST)

w17_sap Sub machine gun

Files

http://edt.oni2.net/AE_Files/w17_sap.zip
File contains .oni files.

w17_sap.jpg

Status
Rejected - Oni is not Counterstrike
Comments
ONWC based on w2_sap, recoil reduced. Just added weapons info for reference. --EdT 22:00, 31 July 2008 (CEST)


w18_asr2 Assault Rifle

Files
http://geyser.oni2.net/edition/weapons/w18_asr2.zip
File contains .oni files.

Importing_weapons_RIGHT.png

Comments
geyser fixed the texture issue and 3D mesh. (He's much better at modeling than I will ever be) --EdT 22:47, 4 August 2008 (CEST)
Primary fire is Chaingun, secondary fire is grenades --Ed
One Halo rip too many? --geyser 05:27, 31 July 2008 (CEST)
Doesn't the MC need his AR? :-) Actually, this weapon is too powerful. Perhaps a Boss weapon? EdT 06:57, 31 July 2008 (CEST)
No, the MC needs to be de-Halo-ized in every possible aspecct, and the more original his weapons are, the better. --geyser 10:58, 31 July 2008 (CEST)
As for the excessive deadliness, of course any enemy wielding this is a virtual subboss. No problem with that. --geyser 10:58, 31 July 2008 (CEST)
It just needs to be balanced a bit in terms of ammunition and reloading time. I'd also scrap the grenades. --geyser 10:58, 31 July 2008 (CEST)
Ed, I have a question. Where did you get the mesh/texture, and what did you process the mesh with (triangulation? in what 3D tool?) --geyser 00:07, 5 August 2008 (CEST)

w19_shg Shotgun

Files

http://edt.oni2.net/AE_Files/w19_shg.zip
File contains .oni files.

w19_shg.jpg

Status
Rejected- Oni is not Counterstrike
Comments
ONWC based on chaingun, sustained fire disabled. Audio of weapon fire continues if mouse button held down. Just added weapons info for reference. --EdT 22:00, 31 July 2008 (CEST)
My idea of a "Demonslayer" shotgun was THIS, but maybe it's more expedient to work with 17secs's AEG rifle a.k.a. "carbine" up there. --geyser 18:41, 1 August 2008 (CEST)
Or, if you really want it to look like a conventional shotgun, there's THIS --geyser 18:50, 1 August 2008 (CEST)
I went to download the future shotgun, but the texture is missing, I filed a support ticket. --EdT 04:52, 2 August 2008 (CEST)
The texture is supposed to become available as a separate download, after you've downloaded the mesh. --geyser 12:16, 2 August 2008 (CEST)
Its supposed to be available, but when I click on the link to download the texture after I downloaded the mesh, I get an error message saying the file is not available. Maybe its a Mac browser issue --EdT 13:23, 2 August 2008 (CEST)
Sigh... looks like you're right, and there have been complaints about that before. Oh well, it sucked anyway - too real-worldish. Either get someone to invent a texture (what, no one? then we're screwed) or go back to painting the "carbine" ^_^ --geyser 14:01, 2 August 2008 (CEST)

w20_lzr Disrupter Rifle

Files
http://edt.oni2.net/AE_Files/w20_lzr.zip
File contains .oni, .obj, .mtl and .tiff files.

w20_lzr.jpg

ToDo
New particles
Could you elevate it a bit (rotate about the transverse axis) so that the barrel matches that of the plasma rifle? this will also help matching the position of the hands and handles more naturally (the pistol grip is rather off now, and the supporting hand is inside the mesh, partly because of the insufficient elevation). --geyser 18:41, 1 August 2008 (CEST)
Adjusted position of weapon. --EdT 04:45, 2 August 2008 (CEST)
Now it aims a bit too high... or maybe it was just your first shot that wasn't steady? ^_^ --geyser 14:03, 2 August 2008 (CEST)
OK, I split the difference in the angle and lowered the particles a bit --EdT 01:05, 3 August 2008 (CEST)
Comments
ONWC based on w3_phr. Rough UV map, I tried to separate the main parts of the weapon. --Ed
New particles for this weapon? --Ed
I intended it as a flame thrower, originally... but if Gumby has cool-looking "disruptor particles", let's have a look --geyser 05:27, 31 July 2008 (CEST)
Was this based on the half assed weapon I never finished with? From the looks of the files inside this doesn't have what I had made. I do like the model you gave. The only particles I had were the red colored ones I sent you geyser...(should still be located on gumby.oni2.net). The other option is the "authentic" looking particles I made from the Mbow. You know, a long red line, like a "laser" should be :) I still need to add the burning in though, if you wanted me to do that, tell me, and I will add them to the weapon you sent me, and send it back to you :). Gumby 06:18, 31 July 2008 (CEST)
This is the 3D laser rifle geyser suggested we use on the Project Imago page. --EdT 06:57, 31 July 2008 (CEST)
Gumby: in the absence of a flame thrower, a "real laser" (long, red line) will be a nice placeholder indeed (with fire on impact, definitely). If you can, make the long red line uninterrupted in both space and time, with the trail constantly emitted at the weapon, and the collisions updated on the target end; somewhat closer to how w4_psp works. --geyser 10:58, 31 July 2008 (CEST)
Okay, well I have a nice red laser particle. THIS VIDEO at 1:50, is what you want? Gumby 20:01, 31 July 2008 (CEST)
The red particle, if available, is great news for the trailer, along with the rocket. Even if we eventually make new weapons for them, for now they'll do fine as WMC Lite ^_^ --geyser 18:41, 1 August 2008 (CEST)

w21_uzi Uzi

Files
http://edt.oni2.net/AE_Files/w21_uzi.zip
File contains .oni files

w21_uzi.jpg

ToDo
Fix particles position
Comments
EDIT: renamed to w21_uzi
ONWC based on w2_sap. Particle height needs adjustment if we keep the w2_sap particles. --EdT 06:57, 31 July 2008 (CEST)
There's some confusion here. This is just a regular SubMachineGun (and a good-looking one at that). Could be a suitable sidearm for BGI executives. --geyser 10:58, 31 July 2008 (CEST)
Another suitable handgun is the autopistol from the same collection: these two are close enough to w1_tap and w2_sap, respectively --geyser 10:58, 31 July 2008 (CEST)
The "silenced machine gun" is another weapon mesh from the same collection: it is larger and has a big nice silencer; you can't miss it. --geyser 10:58, 31 July 2008 (CEST)


w22_pst Pistol

Files

http://edt.oni2.net/AE_Files/w22_pst.zip
File contains .oni files.

w22_pst.jpg

ToDo
DONE: Reduce recoil? Konoko should be able to hold the gun steady :-) --Ed
Do you mean because she's superhuman? :-) --geyser 01:40, 1 August 2008 (CEST)
Comments
ONWC based on w1_tap --EdT 22:00, 31 July 2008 (CEST)
It's a bit too big. --geyser 01:40, 1 August 2008 (CEST)
Updated. Better? --EdT 03:55, 1 August 2008 (CEST)
Still a bit too large. Same criticism as w15_smg above --geyser 18:41, 1 August 2008 (CEST)
A bit smaller, removed recoil and adjusted particles. --EdT 04:01, 2 August 2008 (CEST)

w23_rla Rocket Launcher

Files
Here is my new model of bgi bazooka for AE:

File:Baz2.jpg

It's a concept for previewing the future model. And it has no handle))

File:2.jpg

And this the low-poly version;

BGI rla 01.jpg

Another version with less polys.

Waiting for your comments!!!

Squee! >_> Looks awesome. I see there is even a place for the guide laser. :D Keep going! Gumby 18:48, 26 March 2010 (UTC)
You already know that I like it, Tieria :-). Just one thing to say at the moment: I am picturing Konoko trying to hold it and having trouble with the fact that the handgrip (the short handle underneath the weapon, not the one on the back of the weapon) is so far towards the back of the bazooka. What do you think about moving the handgrip up along the bottom of the barrel so it looks easier to hold? P.S.: Thanks for uploading smaller pics. Next sysop request: please name the images better so they don't cause confusion later. Names like "BGI rla 01.jpg" or "BGI bazooka concept 1.jpg" are nice. Thanks! --Iritscen 22:54, 26 March 2010 (UTC)
Can't wait to see it textured and in-game. Gumby can you create some new particles for it? EdT
For Gumby Yep thet's a laser sight.
For Iritscen That's not a problem, Look at the last picture! About naming: Should I rename those that are already downloaded?
For EdT Yeah, me too) But i'm not experienced in UVW-mapping, so I would be thankful if someone will help me with texturing of that model. -- Tieria Erde
Thanks for the handle change, that might be good. As for the other pictures, if you are able to rename them, yes please. If you can't, then I will. Also, I know someone who does good textures, but I don't know if he has the right experience for this, so I'll ask him soon.
I guess at this point I should ask if anyone has more input for Tieria. If not, it might be time to get the weapon imported and see how Konoko holds it. I'm not entirely sure she has the right animation for this kind of weapon, so we will need to see if it fits with an existing animation or we need to make a new one.
P.S.: Tieria, I noticed that you changed the the side of the weapon in the latest model. Can I ask about the part that protrudes from the side, which has a black panel of some kind now -- does this part serve a function for the weapon? I would just like to know if you had some purpose in mind when you put it there, so we can work along with your thoughts when designing animations or particles.
P.P.S.: Please remember to sign your edits. The fastest way is to hit the signature button in the toolbar. Thanks. --Iritscen 16:36, 28 March 2010 (UTC)
Ok, as for now i'll try to improve rla more, if it's possible. The hole on the side is for reloading. I think that Konoko will reload it like Syndicate rocket launcher.--Tieria Erde 17:25, 28 March 2010 (UTC)
Hmm? What Syndicate rocket launcher? Also, I checked with the guy I was thinking of, and he doesn't do UV mapping. Maybe VR will consider texturing it; it probably wouldn't be much work for him. But we'll have to wait until the model is done changing. --Iritscen 23:26, 28 March 2010 (UTC)
I mean this one TXMPscramble.png What or who is "VR"? And what maximal number of polygon is it possible for the model? "But we'll have to wait until the model is done changing." What do you mean? What else, except polygon decreasing(it's about 600 now), I need to do? --Tieria Erde 16:04, 30 March 2010 (UTC)
"I mean this one" Oh, the Scram Cannon! Okay, maybe that anim will work. "What or who is "VR"?" ViciousReilly is a talented guy who's working on new textures for the game. I just don't know if he has the time for this right now, but we can ask him. "what maximal number of polygon is it possible for the model?" Actually you have to go by vertices, not polys. The maximum number of vertices should be considered to be 1024. "What else, except polygon decreasing(it's about 600 now), I need to do?" Maybe nothing! I wasn't sure if you were done working on it yet, and I wasn't sure if others had more feedback for you. But, if your weapon is currently below 1024 vertices, we can probably try importing it now and see how it looks. --Iritscen 22:25, 31 March 2010 (UTC)


Here's some pics of Tieria's model in-game (thanks to EdT for importing it):

Tieria rla 3-angle.jpg

And here's how it reloads using the Scram Cannon animation:

http://s157.photobucket.com/albums/t72/Iritscen/Screen%20Caps/Oni/?action=view&current=Tieriarlareload.flv

When firing the weapon, the shot appears to come out of the lower barrel, not the higher one, so someone who knows how to fix that will just need to make the particle spawn a little higher up. Otherwise, I think it's looking great, and the polys don't seem too high. Next step: finding a texturer! --Iritscen 16:03, 4 April 2010 (UTC)

Looking good. Either me or EdT should be able to fix the firing place issue. Gumby 04:58, 5 April 2010 (UTC)
Just on my mind it looks better than i supposed. But i found that the buttstock is too high. Did it? If it is really so I can fix it in a while. Please comment whether is it nessesary. --Tieria Erde 16:56, 5 April 2010 (UTC)

Rough attempt at UV mapping :-) EdT

W23 rla textured.jpg

Ah, looks like you got the mapping all figured out! Should we pass your UV map on to VR and ask if he wants to texture our weapon? He might have some experience in this area as he works on a game with lots of guns! --Iritscen 11:05, 6 April 2010 (UTC)

BAZ BODY.jpg
Here is my UVW map of RLA. It's pretty rough. I have other variants of this map, they differ a little. --Tieria Erde 09:58, 11 September 2010 (UTC)

Ooh, that looks promising! Good to see you back, Tieria, I sometimes think about this project and wonder if we're ever going to finish it :-) Let me get in touch with our favorite texture artist and see if he can work with this UV map. --Iritscen 12:45, 11 September 2010 (UTC)
Actually, looking at the map a little closer, I see lots of small bits I can't identify. It's hard for a texture artist to know what those are when he looks at them. I know that was an objection to our last attempt at a UV map. Do you think you could either (a) group the tiny polys into a recognizable shape so we can see what part of the rla they represent, (b) remove the tiny polys from the original model if they aren't important, or (c) make an overlay for the UV map with text labels for each piece of the rla? --Iritscen 13:17, 11 September 2010 (UTC)
It's not so easy to do (a), but I can try to improve UVW map. And I'll do the text labels.


<div class="NavFrame collapsed" style="width:
;What has been done so far

  • Laser particle working
    • Blue laser (I think it would look better as orange)
    • Proper impacts (woot! they look awesome) - [1] (I got my arse kicked there)
  • Rocket particle working
    • Uses bomber explosion particle (for now)
    • Accelerates and leaves contrail
To do
  • Seperate weapon? (needs rocket launcher model!)
  • Rocket
    • Blast effect (wall decal)
    • Thin smoke, a la Scram Cannon
    • Better explosion sound
  • Laser
    • Appropriate sound

Just reserving the name\number. If you already have a w23, tell me.Gumby 07:29, 1 August 2008 (CEST)

I thought we agreed to combine the rocket launcher and the laser into WMC Lite (so, w12_ba2)? --geyser 10:54, 1 August 2008 (CEST)
Unless you have figured out the hold-release thingie; then it deserves a separate weapon mesh --geyser 10:54, 1 August 2008 (CEST)
The hold release thing is coming, eventually. I will figure it out, but right now my plan is: 1. Fix rocket particle 2. Finish the laser 3. Add in hold+release. And other things may bump it down on the list. Unless you want me to prioritize it? Gumby 21:13, 1 August 2008 (CEST)
Small update: Rocket particle close enough to done (not the best of projectiles, but good enough). Laser getting there. I just have to mess with the lifetime of the contrail. Right now I am getting a light show effect. Cool, but not what we want. :) More, when it isn't 1:42 AM. Gumby 10:42, 2 August 2008 (CEST)
Another update: Laser is working...sort of. I need to replace the sounds and hit actions, but those aren't a big deal. WWhat is annoying is the fact that the laser seems to tear at longer distances. This is solvable by making the particle move faster. Unfortunately, this makes short range firing disappear (if the particle hits a wall before the part of the engine that draws contrails catches it, there is no contrail...) So, I have to make it fire two particles. The first is the long range one that actually does damage. The second is a short range one that disappears before it can get the tearing effect, and does no damage. I don't have the time to do this tonight though, and tomorrow I am going to Seafair. So Monday I should have a testable version of this.Gumby 04:09, 3 August 2008 (CEST)
Ahem, HERE is a version with possibly outdated laser particles, just to show my take on the rocket's mesh and UVs (the mesh probably needs to be translated a bit along Y so that it appears to exit from the barrel, but that's no big deal). Note that Oni's engine renders particles without a Z-buffer, so non-convex objects will look messy at some angles, and the more non-convex, the messier. There is no fix to that right now, but for fast-traveling projectiles this shouldn't pose a problem. --geyser 20:00, 8 August 2008 (CEST)
I wasn't satisfied with my product, so I didn't realise it. Having to go back and add in acceleration again didn't help. Gumby 21:52, 8 August 2008 (CEST)">

w24_psr

Files
http://drop.io/ONIrules
File contains .oni files.

w24_psr.jpg

Comments
It actually shoots plasma. Replace the image EdT --ONIrules August 2008 (EST) -Done --EdT 05:45, 4 August 2008 (CEST)
Shoots rapid plasma now --ONIrules August 2008 (EST)
Yeah its small (I think),but this is my first try though. --ONIrules August 2008 (EST)
BEWARE. OF. HALO. RIPS. --geyser 15:27, 3 August 2008 (CEST)
Huh?? --ONIrules August 2008 (EST)
Your new weapon is a Covenant Plasma Rifle from Halo 1/2/3, and the mesh probably ripped. Not that you can't experiment with it, but keep in mind it's pretty much a stolen asset. --geyser 16:26, 3 August 2008 (CEST)
Is this a bad thing? --ONIrules August 2008 (EST)
I don't know... I'm not Bungie's lawyer. But whereas the stolen Master Chief is arguably taken to a new level in Oni (able to fight awesome melee and all that), the Halo weapons you and Ed have injected into Oni so far have dull and possibly messed-up textures, which makes them look, well, shamelessly lame. If you want Covenant weapons to look "at home" in Oni's universe, you'll have to show a bit more tender loving care ^_^ --geyser 16:51, 3 August 2008 (CEST)
I'm a little worry. --ONIrules August 2008 (EST)
Heh, don't worry, I'm just f##king with you. ^_^ as long as you keep experimenting, it's OK, but please don't think of Halo rips as more than placeholders. --geyser 17:25, 3 August 2008 (CEST)
OK, OK, don't frog blast the vent core!! ^_^ --ONIrules
No worries! It's not ripped. --ONIrules
Yes it is. Bungie's UVs were replaced with a lousy planar projection, but the mesh is still Bungie's. --geyser 04:23, 8 November 2008 (CET)

Others

Here are the original files for:

Pallet rifle http://edt.oni2.net/AE_Files/pallet.zip
Future Shotgun http://edt.oni2.net/AE_Files/FShotgun.zip

I hurt my shoulder this past weekend and can hardly raise my right arm up, its painful to work on the computer. So I'll have to take a break for awhile. Pierre was able to convert the pallet rifle to .obj and I got the texture for the Shotgun through tech support. If anyone wants to work on getting these weapons into Oni, go ahead. EdT 22:40, 4 August 2008 (CEST)

Weapons completed and imported in Oni ONIrules August 2008 (EST)



s1_swd Sword

Files
http://edt.oni2.net/AE_Files/s1_swd.zip
File contains .oni files.

s1_swd.jpg

Status
REJECTED BIG TIME!
Comments
Just for fun... Maybe Loser will get some ideas... --EdT 04:19, 1 August 2008 (CEST)
We need a s2_lsb Lightsaber...Just for fun :D Gumby 07:32, 1 August 2008 (CEST)
It's not funny, and all the less so as Loser already had his major idea on that topic. --geyser 10:51, 1 August 2008 (CEST)
I'm talking about the animation-bound particles of the BGI Spartan (energy sword etc). --geyser 10:51, 1 August 2008 (CEST)
As compared to this one idea, all this talk of bats and knives is lame, lame, lame... --geyser 10:51, 1 August 2008 (CEST)
Gumby, looks like we can't have any fun... :-) --EdT 16:08, 1 August 2008 (CEST)
You can, but not at this time of year, dammit. There's a detailed roadmap for the trailer and only 3 weeks left, and what do you do? swords... ^_^ --geyser 18:41, 1 August 2008 (CEST)
Although a katana in the hands of a ninja would be awesome. Not that we haven't already had the difficulties of getting that to work pointed out by Loser, but a guy can dream, right? --Iritscen 03:02, 23 August 2008 (CEST)


So, in the interests of actually making this Weapons page move forward, can we get all these weapons to have Approved/Rejected statuses? You also need to tell us where the weapons will appear in-game. How does Konoko get her hands on one, by finding it somewhere or only by stealing it from an enemy? Which ones will be used by BGI? --iritscen 20:23, 16 November 2008 (CET)

Most weapons here are still in their crappy stage. I can't call any of them "done" except for THESE so far, and even these still need particle and texture touch-ups. As for the rest, I'm still in awe at how bad we suck. --geyser 21:27, 16 November 2008 (CET)
As for when and how the weapons will be encountered, these few "approved" things will typically be wielded by BGI executives, who won't be encountered in battle until Konoko goes rogue. Never found lying around. --geyser 21:27, 16 November 2008 (CET)
I can't commit to more definite leadership, or rather it will only happen when I can concentrate on a specific element myself. Then I'll provide live examples, and until then you can go back to sleep, thank you. --geyser 21:27, 16 November 2008 (CET)



OK, now, I'd like to have your attention for a few seconds. Consider this:

Importing weapons WRONG.png

As you know, this was imported into Oni by EdT (online source unknown).

As you also know, this is supposed to be the assault rifle from Halo.
It is worth noting that it was shown and praised in this very state.
Now, if you're an Oni modder reading this, before you read further:
Please take a look at the above picture again, and tell me it's OK.
Thank you.
geyser 19:00, 4 August 2008 (CEST)

Now please take a look at these two pictures, side-by-side.

Importing weapons WRONG.png Importing weapons RIGHT.png

Please leave a comment with an answer to this simple question:
CAN YOU SEE A DIFFERENCE?
Thank you.
geyser 18:59, 4 August 2008 (CEST)

And now the bottom line of this situation test: how bad can we suck?
How in the world is it possible that we:
  1. lay our hands on a ready-to-import, ripped mesh, complete with UVs and texture
  2. somehow import it as THIS and don't go EWWWWWWW after checking ingame
  3. release it into the community without ANYONE SAYING ANYTHING BUT "WOW"
Tell me how that's possible and where we go from here. I'm confused.
geyser 18:59, 4 August 2008 (CEST)