Modding errors
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frequently asked questions
- Why does Oni crash on game start?
- What did you worked on? TRAM?
- Why does Oni crash during loading a level?
- Why does a character have black body parts?
- Why does a character have white body parts?
- You are using a mod with bgra32 textures and an old engine that doesn't support bgra32.
- Why can't I convert TRAMs?
- See HERE if you use "-create:tram".
binary errors
crash on game start
... due to overloaded animation
Animations with more than 107 keys per bone crash the game. You can import animations with more than 107 frames if the keys cover multiple frames.
- For example 12 frames <EKey>12 -156.628983 -14.6175327 -78.3831558</EKey>
Such range is produced when your Mod Tool is accordantly set up.
missing texture (TXMP)
The texture is either missing, or the texture name and the link in TRMA are unequal.
missing animation collection (TRAC)
missing 3D model (TRBS)
dev mode error messages
- throwtarget was NULL - The throw target animation was not found.
BSL errors
- Func "main", File "(called from engine)", Line 0: semantic error, function "main" does not exist - Function "main" wasn't found in any bsl file. (This can also happen with any other function.)
- Func "(null)", File "test.bsl", Line 3: semantic error, Identifier "main" already declared - In this case the function "main" is double, it can be found in the file "test.bsl" at line 3. (It's not the first but the last line of the double function.)
- Func "(null)", File "main.bsl", Line 1: Illegal token, got "func" expected ";" - The variable declaration didn't ended with a semicolon.
onisplit error messages
- .dae files cannot be imported as TRAM - Newer onisplit versions doesn't seem to support "-create:tram" any longer. If you use that command download an older version. v0.9.41.0